Increase GetStates to 8 iterations
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@@ -212,7 +212,7 @@ func (gd *GameReader) getSkills(skillListPtr uintptr) map[skill.ID]skill.Points
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func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States {
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func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States {
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var states state.States
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var states state.States
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for i := 0; i < 6; i++ {
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for i := 0; i < 8; i++ {
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offset := i * 4
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offset := i * 4
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stateByte := gd.Process.ReadUInt(statsListExPtr+0xAF0+uintptr(offset), Uint32)
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stateByte := gd.Process.ReadUInt(statsListExPtr+0xAF0+uintptr(offset), Uint32)
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