check if item is being hold
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@@ -15,4 +15,5 @@ const (
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LocationGround Location = "ground"
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LocationGround Location = "ground"
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LocationSocket Location = "socket"
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LocationSocket Location = "socket"
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LocationUnknown Location = "unknown"
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LocationUnknown Location = "unknown"
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LocationCursor Location = "cursor"
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)
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)
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@@ -112,6 +112,8 @@ func (gd *GameReader) Items(pu data.PlayerUnit, hover data.HoverData) data.Items
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location = item.LocationGround
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location = item.LocationGround
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case 6:
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case 6:
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location = item.LocationSocket
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location = item.LocationSocket
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case 4:
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location = item.LocationCursor
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}
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}
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itm.Location = location
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itm.Location = location
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