Add Cube and SkillSelect menu detectors
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@@ -224,4 +224,6 @@ type OpenMenus struct {
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SkillTree bool
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SkillTree bool
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Character bool
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Character bool
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QuitMenu bool
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QuitMenu bool
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Cube bool
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SkillSelect bool
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}
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}
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@@ -72,6 +72,8 @@ func (gd *GameReader) openMenus() data.OpenMenus {
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SkillTree: buffer[0x04] != 0,
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SkillTree: buffer[0x04] != 0,
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Character: buffer[0x02] != 0,
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Character: buffer[0x02] != 0,
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QuitMenu: buffer[0x09] != 0,
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QuitMenu: buffer[0x09] != 0,
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Cube: buffer[0x19] != 0,
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SkillSelect: buffer[0x03] != 0,
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}
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}
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}
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}
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