Add Cube and SkillSelect menu detectors

This commit is contained in:
Héctor Giménez
2023-05-19 14:10:10 +09:00
parent 309cea5e89
commit e9b4e6be5a
2 changed files with 4 additions and 0 deletions

View File

@@ -224,4 +224,6 @@ type OpenMenus struct {
SkillTree bool SkillTree bool
Character bool Character bool
QuitMenu bool QuitMenu bool
Cube bool
SkillSelect bool
} }

View File

@@ -72,6 +72,8 @@ func (gd *GameReader) openMenus() data.OpenMenus {
SkillTree: buffer[0x04] != 0, SkillTree: buffer[0x04] != 0,
Character: buffer[0x02] != 0, Character: buffer[0x02] != 0,
QuitMenu: buffer[0x09] != 0, QuitMenu: buffer[0x09] != 0,
Cube: buffer[0x19] != 0,
SkillSelect: buffer[0x03] != 0,
} }
} }