From eaf784ef7a189f09f63e3691fe3e524dc0268827 Mon Sep 17 00:00:00 2001 From: vietdungdev Date: Sat, 11 Apr 2026 18:07:01 +0700 Subject: [PATCH] update offset --- pkg/memory/offset.go | 38 +++++++++++++++++++------------------- 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/pkg/memory/offset.go b/pkg/memory/offset.go index 7bf0bf7..4e18a6d 100644 --- a/pkg/memory/offset.go +++ b/pkg/memory/offset.go @@ -26,61 +26,61 @@ type Offset struct { func calculateOffsets(_ *Process) Offset { // UnitTable - unitTableOffset := uintptr(0x1EAA350) + unitTableOffset := uintptr(0x1EA73D0) // UI - uiOffsetPtr := uintptr(0x1EBA042) + uiOffsetPtr := uintptr(0x1EB70CA) // Hover - hoverOffset := uintptr(0x1DFE010) + hoverOffset := uintptr(0x1DFB080) // Expansion - expOffset := uintptr(0x1DFD460) + expOffset := uintptr(0x1DFA4E8) // Party members offset - rosterOffset := uintptr(0x1EC0660) + rosterOffset := uintptr(0x1EBD6E8) // PanelManagerContainer - panelManagerContainerOffset := uintptr(0x1E14DB8) + panelManagerContainerOffset := uintptr(0x1E11E40) // WidgetStates - WidgetStatesOffset := uintptr(0x1EE2678) + WidgetStatesOffset := uintptr(0x1EDF700) // Waypoints - WaypointTableOffset := uintptr(0x1D5C3C0) + WaypointTableOffset := uintptr(0x1D59440) // FPS - fpsOffset := uintptr(0x1D5C394) + fpsOffset := uintptr(0x1D59414) // KeyBindings - keyBindingsOffset := uintptr(0x19D5594) + keyBindingsOffset := uintptr(0x19D25B4) // KeyBindings Skills - keyBindingsSkillsOffset := uintptr(0x1DFE100) + keyBindingsSkillsOffset := uintptr(0x1DFB190) // QuestInfo - questInfoOffset := uintptr(0x1EC6CD8) + questInfoOffset := uintptr(0x1EC7388) // Terror Zones - tzOffset := uintptr(0x25B4990) + tzOffset := uintptr(0x25B1B80) // Ping - pingOffset := uintptr(0x1DFD460) + pingOffset := uintptr(0x1DFA4E8) // LegacyGraphics - legacyGfxOffset := uintptr(0x1EC6E7E) + legacyGfxOffset := uintptr(0x1EC3FC6) // CharData - charDataOffset := uintptr(0x1E01710) + charDataOffset := uintptr(0x1DFAA18) // Selected Char Name - selectedCharNameOffset := uintptr(0x1D53195) + selectedCharNameOffset := uintptr(0x1D50215) // Last Game Name - lastGameNameOffset := uintptr(0x25FD2F0) + lastGameNameOffset := uintptr(0x25FA4E0) // Last Game Password - lastGamePasswordOffset := uintptr(0x25FD348) + lastGamePasswordOffset := uintptr(0x25FA538) return Offset{ UnitTable: unitTableOffset,