update some memory addresses
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@@ -34,7 +34,7 @@ func (gd *GameReader) GetData() data.Data {
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hover := gd.hoveredData()
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// Quests
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q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x230E9A8, Uint64))
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q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x220C2D0, Uint64))
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q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
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gameQuestsBytes := gd.Process.ReadBytesFromMemory(q2, 85)
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@@ -183,9 +183,9 @@ func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
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func (gd *GameReader) InCharacterSelectionScreen() bool {
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uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
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return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x1EC5AA8, Uint64) == 0
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return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x214A5A6, Uint64) == 0
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x21A2374, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2149FF4, 0)
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}
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