update some memory addresses

This commit is contained in:
Héctor Giménez
2024-05-23 00:11:15 +09:00
parent 45f860bf0f
commit f4dc1d3689
5 changed files with 15 additions and 8 deletions

View File

@@ -34,7 +34,7 @@ func (gd *GameReader) GetData() data.Data {
hover := gd.hoveredData()
// Quests
q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x230E9A8, Uint64))
q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x220C2D0, Uint64))
q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
gameQuestsBytes := gd.Process.ReadBytesFromMemory(q2, 85)
@@ -183,9 +183,9 @@ func (gd *GameReader) getStatsList(statListPtr uintptr) stat.Stats {
func (gd *GameReader) InCharacterSelectionScreen() bool {
uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x1EC5AA8, Uint64) == 0
return gd.Process.ReadUInt(uiBase, Uint8) != 1 && gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x214A5A6, Uint64) == 0
}
func (gd *GameReader) GetSelectedCharacterName() string {
return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x21A2374, 0)
return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2149FF4, 0)
}