stashedGold fix
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@@ -42,8 +42,8 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
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stashedGold := [6]int{mainPlayerStashedGold.Value, 0, 0, 0, 0, 0}
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stashedGold := [6]int{mainPlayerStashedGold.Value, 0, 0, 0, 0, 0}
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for i, puKey := range stashPlayerUnitOrder {
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for i, puKey := range stashPlayerUnitOrder {
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if i > 5 {
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if i > 4 {
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break // max 6 shared stash pages
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break // max 5 shared stash pages
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}
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}
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if stashGold, found := stashPlayerUnits[puKey].BaseStats.FindStat(stat.StashGold, 0); found {
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if stashGold, found := stashPlayerUnits[puKey].BaseStats.FindStat(stat.StashGold, 0); found {
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stashedGold[i+1] = stashGold.Value
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stashedGold[i+1] = stashGold.Value
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