stashedGold fix

This commit is contained in:
crazywh1t3
2026-02-17 19:38:04 +02:00
committed by GitHub
parent 81ba4d165f
commit f6cc3fef5f

View File

@@ -42,8 +42,8 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
stashedGold := [6]int{mainPlayerStashedGold.Value, 0, 0, 0, 0, 0} stashedGold := [6]int{mainPlayerStashedGold.Value, 0, 0, 0, 0, 0}
for i, puKey := range stashPlayerUnitOrder { for i, puKey := range stashPlayerUnitOrder {
if i > 5 { if i > 4 {
break // max 6 shared stash pages break // max 5 shared stash pages
} }
if stashGold, found := stashPlayerUnits[puKey].BaseStats.FindStat(stat.StashGold, 0); found { if stashGold, found := stashPlayerUnits[puKey].BaseStats.FindStat(stat.StashGold, 0); found {
stashedGold[i+1] = stashGold.Value stashedGold[i+1] = stashGold.Value