stop using global variables

This commit is contained in:
Héctor Giménez
2024-03-21 21:54:18 +09:00
parent 8f9f49addc
commit fec7da3121
5 changed files with 35 additions and 22 deletions

View File

@@ -35,9 +35,6 @@ func (pc *PointCounter) Percent(point int, maxPoint int, hasBo bool) int {
return int((float64(point) / float64(pc.MaxPoint)) * 100)
}
var maxHp PointCounter
var maxMp PointCounter
const (
goldPerLevel = 10000
@@ -170,6 +167,8 @@ type PlayerUnit struct {
LeftSkill skill.ID
RightSkill skill.ID
AvailableWaypoints []area.Area // Is only filled when WP menu is open and only for the specific selected tab
MaxHPValue *PointCounter
MaxMPValue *PointCounter
}
func (pu PlayerUnit) MaxGold() int {
@@ -186,7 +185,7 @@ func (pu PlayerUnit) HPPercent() int {
if !found {
return 100
}
return maxHp.Percent(pu.Stats[stat.Life], pu.Stats[stat.MaxLife], pu.States.HasState(state.Battleorders))
return pu.MaxHPValue.Percent(pu.Stats[stat.Life], pu.Stats[stat.MaxLife], pu.States.HasState(state.Battleorders))
}
func (pu PlayerUnit) MPPercent() int {
@@ -194,7 +193,7 @@ func (pu PlayerUnit) MPPercent() int {
if !found {
return 100
}
return maxMp.Percent(pu.Stats[stat.Mana], pu.Stats[stat.MaxMana], pu.States.HasState(state.Battleorders))
return pu.MaxMPValue.Percent(pu.Stats[stat.Mana], pu.Stats[stat.MaxMana], pu.States.HasState(state.Battleorders))
}
func (pu PlayerUnit) HasDebuff() bool {

View File

@@ -6,7 +6,8 @@ import (
)
type GameReader struct {
offset Offset
offset Offset
previousRead data.Data
Process
}
@@ -17,8 +18,6 @@ func NewGameReader(process Process) *GameReader {
}
}
var previousData *data.Data
func (gd *GameReader) GetData() data.Data {
if gd.offset.UnitTable == 0 {
gd.offset = calculateOffsets(gd.Process)
@@ -27,7 +26,7 @@ func (gd *GameReader) GetData() data.Data {
roster := gd.getRoster()
playerUnitPtr, corpse := gd.GetPlayerUnitPtr(roster)
pu := gd.GetPlayerUnit(playerUnitPtr)
pu := gd.GetPlayerUnit(playerUnitPtr, gd.previousRead.PlayerUnit.MaxHPValue, gd.previousRead.PlayerUnit.MaxMPValue)
hover := gd.hoveredData()
// Quests
@@ -51,10 +50,10 @@ func (gd *GameReader) GetData() data.Data {
}
if playerUnitPtr == 0 {
return *previousData
return gd.previousRead
}
previousData = &d
gd.previousRead = d
return d
}

View File

@@ -76,7 +76,14 @@ func (gd *GameReader) GetPlayerUnitPtr(roster data.Roster) (playerUnitPtr uintpt
return
}
func (gd *GameReader) GetPlayerUnit(playerUnit uintptr) data.PlayerUnit {
func (gd *GameReader) GetPlayerUnit(playerUnit uintptr, previousHP, previousMP *data.PointCounter) data.PlayerUnit {
if previousHP == nil {
previousHP = &data.PointCounter{}
}
if previousMP == nil {
previousMP = &data.PointCounter{}
}
unitID := gd.Process.ReadUInt(playerUnit+0x08, Uint32)
// Read X and Y Positions
@@ -148,7 +155,7 @@ func (gd *GameReader) GetPlayerUnit(playerUnit uintptr) data.PlayerUnit {
}
}
return data.PlayerUnit{
d := data.PlayerUnit{
Name: name,
ID: data.UnitID(unitID),
Area: area.Area(levelNo),
@@ -163,7 +170,15 @@ func (gd *GameReader) GetPlayerUnit(playerUnit uintptr) data.PlayerUnit {
LeftSkill: skill.ID(leftSkillId),
RightSkill: skill.ID(rightSkillId),
AvailableWaypoints: availableWPs,
MaxHPValue: previousHP,
MaxMPValue: previousMP,
}
// Recalculate max HP and MP
d.HPPercent()
d.MPPercent()
return d
}
func (gd *GameReader) getSkills(skillListPtr uintptr) map[skill.ID]skill.Points {