package nip import ( "testing" "github.com/hectorgimenez/d2go/pkg/data" "github.com/hectorgimenez/d2go/pkg/data/item" "github.com/hectorgimenez/d2go/pkg/data/stat" "github.com/stretchr/testify/require" ) func TestRule_Evaluate(t *testing.T) { type fields struct { RawLine string Filename string LineNumber int Enabled bool } type args struct { item data.Item } tests := []struct { name string fields fields args args want RuleResult wantErr bool }{ { name: "Basic rule with posion dmg, ethereal is not specified as a condition so it should be ignored", fields: fields{ RawLine: "[name] == smallcharm && [quality] == magic # (([poisonlength]*25)*[poisonmaxdam])/256 >= 123", Filename: "test.nip", LineNumber: 1, Enabled: true, }, args: args{ item: data.Item{ ID: 603, Name: "SmAlLCharM", Quality: item.QualityMagic, Ethereal: true, Stats: []stat.Data{ {ID: stat.PoisonLength, Value: 20}, {ID: stat.PoisonMaxDamage, Value: 100}, }, }, }, want: RuleResultFullMatch, }, { name: "Complex rule with flags", fields: fields{ RawLine: "[type] == armor && [quality] <= superior && [flag] != ethereal # ([itemmaxdurabilitypercent] == 0 || [itemmaxdurabilitypercent] == 15) && ([sockets] == 0 || [sockets] == 3 || [sockets] == 4)", Filename: "test.nip", LineNumber: 1, Enabled: true, }, args: args{ item: data.Item{ ID: 373, Name: "mageplate", Quality: item.QualitySuperior, Ethereal: false, Stats: []stat.Data{ {ID: stat.MaxDurabilityPercent, Value: 15}, {ID: stat.NumSockets, Value: 4}, }, }, }, want: RuleResultFullMatch, }, { name: "Armor with +3 Sorc skills", fields: fields{ RawLine: "[type] == armor # [sorceressskills] >= 3", Enabled: true, }, args: args{ item: data.Item{ ID: 373, Name: "mageplate", Stats: []stat.Data{ {ID: stat.AddClassSkills, Value: 3, Layer: 1}, }, }, }, want: RuleResultFullMatch, }, { name: "Armor with +3 Glacial Spike", fields: fields{ RawLine: "[type] == armor # [skillglacialspike] >= 3", Enabled: true, }, args: args{ item: data.Item{ ID: 373, Name: "mageplate", Stats: []stat.Data{ {ID: stat.SingleSkill, Value: 3, Layer: 55}, }, }, }, want: RuleResultFullMatch, }, { name: "Unid item matching base stats should return partial match", fields: fields{ RawLine: "[type] == armor && [quality] == magic # [defense] == 200", Enabled: true, }, args: args{ item: data.Item{ ID: 373, Identified: false, Name: "mageplate", Quality: item.QualityMagic, }, }, want: RuleResultPartial, }, { name: "Basic rule without stats or maxquantity", fields: fields{ RawLine: "[type] == armor && [quality] == magic # #", Enabled: true, }, args: args{ item: data.Item{ ID: 373, Identified: false, Name: "mageplate", Quality: item.QualityMagic, }, }, want: RuleResultFullMatch, }, { name: "Basic rule for a white superior item with enhanceddefense", fields: fields{ RawLine: "[type] == armor && [quality] == superior # [enhanceddefense] >= 15 #", Enabled: true, }, args: args{ item: data.Item{ Identified: true, ID: 373, Name: "mageplate", Quality: item.QualitySuperior, Stats: []stat.Data{ {ID: stat.Defense, Value: 301}, }, }, }, want: RuleResultFullMatch, }, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { r, err := NewRule(tt.fields.RawLine, tt.fields.Filename, tt.fields.LineNumber) require.NoError(t, err) got, err := r.Evaluate(tt.args.item) if !tt.wantErr { require.NoError(t, err) require.Equal(t, tt.want, got) } else { require.Error(t, err) } }) } } func TestNew(t *testing.T) { type args struct { rawRule string filename string lineNumber int } tests := []struct { name string args args want Rule wantErr bool }{ { name: "Ensure [color] returns error, not supported yet", args: args{ rawRule: "[type] == armor && [color] == 1000 && [quality] == magic", }, wantErr: true, }, } for _, tt := range tests { t.Run(tt.name, func(t *testing.T) { got, err := NewRule(tt.args.rawRule, tt.args.filename, tt.args.lineNumber) if tt.wantErr { require.Error(t, err) } else { require.NoError(t, err) require.NotNil(t, got) } }) } } func BenchmarkEvaluate(b *testing.B) { it := data.Item{ ID: 0, Name: "Axe", Quality: item.QualitySuperior, } rule, err := NewRule( "[type] == amulet && [quality] == crafted # ([shapeshiftingskilltab] >= 2 || [elementalskilltab] >= 2 || [druidsummoningskilltab] >= 2) && [fcr] >= 10 && ([strength]+[maxhp]+[maxmana] >= 60 || [dexterity]+[maxhp]+[maxmana] >= 60 || [strength]+[dexterity]+[maxhp] >= 50 || [strength]+[dexterity]+[maxmana] >= 55)", "test", 1, ) require.NoError(b, err) for n := 0; n < b.N; n++ { rule.Evaluate(it) } }