package memory import ( "sort" "github.com/hectorgimenez/d2go/pkg/data" "github.com/hectorgimenez/d2go/pkg/data/item" "github.com/hectorgimenez/d2go/pkg/data/stat" "github.com/hectorgimenez/d2go/pkg/utils" ) func (gd *GameReader) Items(pu data.PlayerUnit, hover data.HoverData) data.Items { baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (4 * 1024) unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8) items := data.Items{} belt := data.Belt{} for i := 0; i < 128; i++ { itemOffset := 8 * i itemUnitPtr := uintptr(ReadUIntFromBuffer(unitTableBuffer, uint(itemOffset), Uint64)) for itemUnitPtr > 0 { itemDataBuffer := gd.Process.ReadBytesFromMemory(itemUnitPtr, 144) itemType := ReadUIntFromBuffer(itemDataBuffer, 0x00, Uint32) txtFileNo := ReadUIntFromBuffer(itemDataBuffer, 0x04, Uint32) unitID := ReadUIntFromBuffer(itemDataBuffer, 0x08, Uint32) // itemLoc = 0 in inventory, 1 equipped, 2 in belt, 3 on ground, 4 cursor, 5 dropping, 6 socketed itemLoc := ReadUIntFromBuffer(itemDataBuffer, 0x0C, Uint32) if itemType != 4 { itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64)) continue } unitDataPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x10, Uint64)) unitDataBuffer := gd.Process.ReadBytesFromMemory(unitDataPtr, 144) flags := ReadUIntFromBuffer(unitDataBuffer, 0x18, Uint32) invPage := ReadUIntFromBuffer(unitDataBuffer, 0x55, Uint8) itemQuality := ReadUIntFromBuffer(unitDataBuffer, 0x00, Uint32) itemOwnerNPC := ReadUIntFromBuffer(unitDataBuffer, 0x0C, Uint32) // Item coordinates (X, Y) pathPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x38, Uint64)) pathBuffer := gd.Process.ReadBytesFromMemory(pathPtr, 144) itemX := ReadUIntFromBuffer(pathBuffer, 0x10, Uint16) itemY := ReadUIntFromBuffer(pathBuffer, 0x14, Uint16) // Item Stats statsListExPtr := uintptr(ReadUIntFromBuffer(itemDataBuffer, 0x88, Uint64)) baseStats, stats := gd.getItemStats(statsListExPtr) name := item.GetNameByEnum(txtFileNo) itemHovered := false if hover.IsHovered && hover.UnitType == 4 && hover.UnitID == data.UnitID(unitID) { itemHovered = true } itm := data.Item{ ID: int(txtFileNo), UnitID: data.UnitID(unitID), Name: name, Quality: item.Quality(itemQuality), Position: data.Position{ X: int(itemX), Y: int(itemY), }, IsHovered: itemHovered, Stats: stats, BaseStats: baseStats, Type: int(itemType), } setProperties(&itm, uint32(flags)) location := item.LocationUnknown switch itemLoc { case 0: if 0x00002000&flags != 0 || (data.UnitID(itemOwnerNPC) != pu.ID) { location = item.LocationVendor break } else if invPage == 0 { location = item.LocationInventory break } if data.UnitID(itemOwnerNPC) == pu.ID || itemOwnerNPC == 1 { location = item.LocationStash break } // Offline only if itemOwnerNPC == 2 { location = item.LocationSharedStash1 break } if itemOwnerNPC == 3 { location = item.LocationSharedStash2 break } if itemOwnerNPC == 4 { location = item.LocationSharedStash3 break } case 1: location = item.LocationEquipped if itm.TypeAsString() == "belt" { belt.Name = itm.Name } case 2: location = item.LocationBelt case 3, 5: location = item.LocationGround case 6: location = item.LocationSocket case 4: location = item.LocationCursor } itm.Location = location if location == item.LocationBelt { belt.Items = append(belt.Items, itm) } else { items.AllItems = append(items.AllItems, itm) } itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64)) } } items.Belt = belt sort.SliceStable(items.AllItems, func(i, j int) bool { distanceI := utils.DistanceFromPoint(pu.Position, items.AllItems[i].Position) distanceJ := utils.DistanceFromPoint(pu.Position, items.AllItems[j].Position) return distanceI < distanceJ }) return items } func (gd *GameReader) getItemStats(statsListExPtr uintptr) ([]stat.Data, []stat.Data) { baseStatPtr := gd.Process.ReadUInt(statsListExPtr+0x30, Uint64) baseStatsCount := gd.Process.ReadUInt(statsListExPtr+0x38, Uint64) statPtr := gd.Process.ReadUInt(statsListExPtr+0x88, Uint64) statCount := gd.Process.ReadUInt(statsListExPtr+0x90, Uint64) stats := gd.getStatsData(statCount, uintptr(statPtr)) baseStats := gd.getStatsData(baseStatsCount, uintptr(baseStatPtr)) return baseStats, stats } func setProperties(item *data.Item, flags uint32) { if 0x00400000&flags != 0 { item.Ethereal = true } if 0x00000010&flags != 0 { item.Identified = true } }