package game import "strings" const ( HealingPotion PotionType = "HealingPotion" ManaPotion PotionType = "ManaPotion" RejuvenationPotion PotionType = "RejuvenationPotion" ) type Belt []Item func (b Belt) GetFirstPotion(potionType PotionType) (Position, bool) { for _, i := range b { // Ensure potion is in row 0 and one of the four columns if strings.Contains(string(i.Name), string(potionType)) && i.Position.Y == 0 && (i.Position.X == 0 || i.Position.X == 1 || i.Position.X == 2 || i.Position.X == 3) { return i.Position, true } } return Position{}, false } type PotionType string