package memory import ( "github.com/hectorgimenez/d2go/pkg/data/quest" ) func (gd *GameReader) getQuests(questBytes []byte) quest.Quests { return quest.Quests{ // Act 1 quest.Act1DenOfEvil: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 0, 1)), quest.Act1SistersBurialGrounds: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 1, 1)), quest.Act1ToolsOfTheTrade: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 2, 1)), quest.Act1TheSearchForCain: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 3, 1)), quest.Act1TheForgottenTower: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 4, 1)), quest.Act1SistersToTheSlaughter: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 5, 1)), // Act 2 quest.Act2RadamentsLair: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 8, 1)), quest.Act2TheHoradricStaff: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 9, 1)), quest.Act2TaintedSun: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 10, 1)), quest.Act2ArcaneSanctuary: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 11, 1)), quest.Act2TheSummoner: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 12, 1)), quest.Act2TheSevenTombs: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 13, 1)), // Act 3 quest.Act3LamEsensTome: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 16, 1)), quest.Act3KhalimsWill: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 17, 1)), quest.Act3BladeOfTheOldReligion: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 18, 1)), quest.Act3TheGoldenBird: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 19, 1)), quest.Act3TheBlackenedTemple: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 20, 1)), quest.Act3TheGuardian: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 21, 1)), // Act 4 quest.Act4TheFallenAngel: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 24, 1)), quest.Act4TerrorsEnd: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 25, 1)), quest.Act4HellForge: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 26, 1)), // Act 5 quest.Act5SiegeOnHarrogath: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 34, 1)), quest.Act5RescueOnMountArreat: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 35, 1)), quest.Act5PrisonOfIce: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 36, 1)), quest.Act5BetrayalOfHarrogath: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 37, 1)), quest.Act5RiteOfPassage: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 38, 1)), quest.Act5EveOfDestruction: gd.getQuestStatus(ReadUIntFromBuffer(questBytes, 39, 1)), } } func (gd *GameReader) getQuestStatus(questStatusInt uint) []quest.Status { var activeStates []quest.Status activeStates = append(activeStates, quest.Status(questStatusInt)) return activeStates } //outdated /* func (gd *GameReader) getQuestStatus(questBytes []byte) []quest.Status { combinedValue := uint16(questBytes[0])<<8 | uint16(questBytes[1]) binaryRepresentation := fmt.Sprintf("%016b", combinedValue) var activeStates []quest.Status for i, char := range binaryRepresentation { if char == '1' { if 15-i >= 0 && i < 16 { activeStates = append(activeStates, quest.Status(15-i)) } } } return activeStates }*/