Files
d2go/pkg/memory/object.go

137 lines
4.7 KiB
Go

package memory
import (
"sort"
"github.com/hectorgimenez/d2go/pkg/data/entrance"
"github.com/hectorgimenez/d2go/pkg/data/mode"
"github.com/hectorgimenez/d2go/pkg/data"
"github.com/hectorgimenez/d2go/pkg/data/area"
"github.com/hectorgimenez/d2go/pkg/data/object"
"github.com/hectorgimenez/d2go/pkg/utils"
)
func isPortal(txtFileNo int) bool {
desc, ok := object.Desc[txtFileNo]
return ok && desc.Name == "Portal"
}
func (gd *GameReader) Objects(playerPosition data.Position, hover data.HoverData) []data.Object {
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (2 * 1024)
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
var objects []data.Object
for i := 0; i < 128; i++ {
objectOffset := 8 * i
objectUnitPtr := uintptr(ReadUIntFromBuffer(unitTableBuffer, uint(objectOffset), Uint64))
for objectUnitPtr > 0 {
// Read minimal data first to check object type
objectType := gd.Process.ReadUInt(objectUnitPtr+0x00, Uint32)
if objectType == 2 {
rawTxtFileNo := gd.Process.ReadUInt(objectUnitPtr+0x04, Uint32) // Extract actual txtFileNo
txtFileNo := rawTxtFileNo & 0xFFFF
unitID := gd.Process.ReadUInt(objectUnitPtr+0x08, Uint32)
objectMode := mode.ObjectMode(gd.Process.ReadUInt(objectUnitPtr+0x0c, Uint32))
unitDataPtr := uintptr(gd.Process.ReadUInt(objectUnitPtr+0x10, Uint64))
//This offset gives timer for each mode to keep progress in real time. exemple: Mode.Operating fresh timer then Mode.Opened new timer (for objects)
// timerValue := uint32(gd.Process.ReadUInt(objectUnitPtr+0x5C, Uint32))
// Path and position data
pathPtr := uintptr(gd.Process.ReadUInt(objectUnitPtr+0x38, Uint64))
// Coordinates (X, Y)
posX := gd.Process.ReadUInt(pathPtr+0x10, Uint16)
posY := gd.Process.ReadUInt(pathPtr+0x14, Uint16)
var shrineData object.ShrineData
var portalData object.PortalData
interactType := gd.Process.ReadUInt(unitDataPtr+0x08, Uint8)
owner := gd.Process.ReadStringFromMemory(unitDataPtr+0x34, 32)
// Handle portals
if isPortal(int(txtFileNo)) {
destArea := area.ID(gd.Process.ReadUInt(unitDataPtr+0x08, Uint8))
portalData.DestArea = destArea
// Handle Shrines
} else {
shrineTextPtr := uintptr(gd.Process.ReadUInt(objectUnitPtr+0x0A, Uint64))
if shrineTextPtr > 0 {
shrineType := gd.Process.ReadUInt(unitDataPtr+0x08, Uint8)
shrineData = object.ShrineData{
ShrineName: object.ShrineTypeNames[object.ShrineType(shrineType)],
ShrineType: object.ShrineType(shrineType),
}
}
}
// Handle objects
objects = append(objects, data.Object{
ID: data.UnitID(unitID),
Name: object.Name(int(txtFileNo)),
IsHovered: data.UnitID(unitID) == hover.UnitID && hover.UnitType == 2 && hover.IsHovered,
InteractType: object.InteractType(interactType),
Shrine: shrineData,
Selectable: objectMode == mode.ObjectModeIdle,
Position: data.Position{
X: int(posX),
Y: int(posY),
},
Owner: owner,
Mode: objectMode,
PortalData: portalData,
})
}
objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x158, Uint64))
}
}
if len(objects) > 0 {
sort.SliceStable(objects, func(i, j int) bool {
distanceI := utils.DistanceFromPoint(playerPosition, objects[i].Position)
distanceJ := utils.DistanceFromPoint(playerPosition, objects[j].Position)
return distanceI < distanceJ
})
}
return objects
}
func (gd *GameReader) Entrances(playerPosition data.Position, hover data.HoverData) []data.Entrance {
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (5 * 1024)
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
var entrances []data.Entrance
for i := 0; i < 128; i++ {
entranceOffset := 8 * i
entranceUnitPtr := uintptr(ReadUIntFromBuffer(unitTableBuffer, uint(entranceOffset), Uint64))
for entranceUnitPtr > 0 {
if entranceType := gd.Process.ReadUInt(entranceUnitPtr+0x00, Uint32); entranceType == 5 {
txtFileNo := gd.Process.ReadUInt(entranceUnitPtr+0x04, Uint32)
unitID := gd.Process.ReadUInt(entranceUnitPtr+0x08, Uint32)
pathPtr := uintptr(gd.Process.ReadUInt(entranceUnitPtr+0x38, Uint64))
posX := gd.Process.ReadUInt(pathPtr+0x10, Uint16)
posY := gd.Process.ReadUInt(pathPtr+0x14, Uint16)
entrances = append(entrances, data.Entrance{
ID: data.UnitID(unitID),
Name: entrance.Name(txtFileNo),
IsHovered: data.UnitID(unitID) == hover.UnitID && hover.UnitType == 5 && hover.IsHovered,
Position: data.Position{
X: int(posX),
Y: int(posY),
},
})
}
entranceUnitPtr = uintptr(gd.Process.ReadUInt(entranceUnitPtr+0x158, Uint64))
}
}
return entrances
}