Files
d2go/pkg/memory/panels.go
Arto Simonyan 844439002c Panel Manager Improvements (#85)
* Panel Manager Improvements

- Now maps instead of slices for easy traverse
- Function for easy and safe traverse of paths
- Removed constant updates of Panel Manager to reduce usage. It will now be called on demand.
- Updated some functions to use the new Panel Manager.

* Remove unused struct members

* Added IsDismissalModalPresent (error popup)

* Correct function return for char select screen and dismissal modal

* Add error checking to IsDismissableModalPresent
2025-03-04 08:09:22 +09:00

79 lines
2.7 KiB
Go

package memory
import (
"github.com/hectorgimenez/d2go/pkg/data"
)
func NewPanel(panelPtr uintptr, panelParent string, depth int, gd *GameReader) *data.Panel { //itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
panel := &data.Panel{
PanelPtr: panelPtr,
PanelName: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x08, Uint64)), 0),
PanelEnabled: gd.Process.ReadUInt(panelPtr+0x50, Uint8) != 0,
PanelVisible: gd.Process.ReadUInt(panelPtr+0x51, Uint8) != 0,
PtrChild: uintptr(gd.Process.ReadUInt(panelPtr+0x58, Uint64)),
NumChildren: int(gd.Process.ReadUInt(panelPtr+0x60, Uint8)),
ExtraText: gd.Process.ReadStringFromMemory(panelPtr+0xA0, 0),
ExtraText2: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x290, Uint64)), 0),
ExtraText3: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x88, Uint64)), 0),
PanelParent: panelParent,
PanelChildren: make(map[string]data.Panel),
Depth: depth,
}
if panel.NumChildren > 0 && panel.NumChildren < 50 {
readPanel(panel.PtrChild, panel.NumChildren, &panel.PanelChildren, panel.PanelName, depth+1, gd)
}
return panel
}
func GetText(p data.Panel) string {
text1 := cleanString(p.ExtraText)
text2 := cleanString(p.ExtraText2)
text3 := cleanString(p.ExtraText3)
if text3 != "" && isASCII(text3) {
return text3
}
if text2 != "" && isASCII(text2) {
return text2
}
if text1 != "" && isASCII(text1) {
return text1
}
return ""
}
func cleanString(input string) string {
return input // Replace newlines and carriage returns as needed
}
func isASCII(s string) bool {
for _, r := range s {
if r < 32 || r > 126 {
return false
}
}
return true
}
// ReadAllPanels reads all panels from the game memory
func (gd *GameReader) ReadAllPanels() map[string]data.Panel {
base := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
panelStructPtr := uintptr(gd.Process.ReadUInt(base, Uint64))
panelPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
numChildren := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
panels := make(map[string]data.Panel)
depth := 0
// recursively read all panels, starting with the Root panel
readPanel(panelPtr, numChildren, &panels, "Root", depth, gd)
return panels
}
func readPanel(panelPtr uintptr, numChildren int, panels *map[string]data.Panel, panelParent string, depth int, gd *GameReader) {
for i := 0; i < numChildren; i++ {
panelStructPtr := uintptr(gd.Process.ReadUInt(uintptr(uint64(panelPtr)+uint64(i*8)), Uint64))
thisPanel := NewPanel(panelStructPtr, panelParent, depth, gd)
(*panels)[thisPanel.PanelName] = *thisPanel
}
}