Files
d2go/pkg/memory/process.go

412 lines
10 KiB
Go

package memory
import (
"bytes"
"encoding/binary"
"errors"
"strings"
"sync"
"syscall"
"unsafe"
"golang.org/x/sys/windows"
)
const moduleName = "d2r.exe"
type Process struct {
handler windows.Handle
pid uint32
moduleBaseAddressPtr uintptr
moduleBaseSize uint32
sendPacket *sendPacketState
sendPacketMu sync.Mutex
}
const (
Int8 = 1
Int16 = 2
Int32 = 4
Int64 = 8
)
func NewProcess() (*Process, error) {
module, err := getGameModule()
if err != nil {
return nil, err
}
h, err := windows.OpenProcess(0x0010, false, module.ProcessID)
if err != nil {
return nil, err
}
return &Process{
handler: h,
pid: module.ProcessID,
moduleBaseAddressPtr: module.ModuleBaseAddress,
moduleBaseSize: module.ModuleBaseSize,
}, nil
}
func NewProcessForPID(pid uint32) (*Process, error) {
module, found := getMainModule(pid)
if !found {
return nil, errors.New("no module found for the specified PID")
}
h, err := windows.OpenProcess(0x0010, false, module.ProcessID)
if err != nil {
return nil, err
}
return &Process{
handler: h,
pid: module.ProcessID,
moduleBaseAddressPtr: module.ModuleBaseAddress,
moduleBaseSize: module.ModuleBaseSize,
}, nil
}
func (p *Process) Close() error {
return windows.CloseHandle(p.handler)
}
// ModuleBaseAddress returns the base address of the D2R module.
func (p *Process) ModuleBaseAddress() uintptr {
return p.moduleBaseAddressPtr
}
func getGameModule() (ModuleInfo, error) {
processes := make([]uint32, 2048)
length := uint32(0)
err := windows.EnumProcesses(processes, &length)
if err != nil {
return ModuleInfo{}, err
}
for _, process := range processes {
module, found := getMainModule(process)
if found {
return module, nil
}
}
return ModuleInfo{}, err
}
func getMainModule(pid uint32) (ModuleInfo, bool) {
mi, err := GetProcessModules(pid)
if err != nil {
return ModuleInfo{}, false
}
for _, m := range mi {
if strings.Contains(strings.ToLower(m.ModuleName), moduleName) {
return m, true
}
}
return ModuleInfo{}, false
}
func (p *Process) getProcessMemory() ([]byte, error) {
// Use chunked reading as primary method since VirtualQueryEx is often blocked
return p.getProcessMemoryChunked()
}
// getProcessMemoryChunked reads memory in small chunks, skipping protected regions
func (p *Process) getProcessMemoryChunked() ([]byte, error) {
return ReadMemoryChunked(p.handler, p.moduleBaseAddressPtr, p.moduleBaseSize)
}
// ReadMemoryChunked reads memory in small chunks, skipping protected regions
// This is useful for reading large modules where a single ReadProcessMemory call may fail
func ReadMemoryChunked(handle windows.Handle, baseAddress uintptr, size uint32) ([]byte, error) {
var data = make([]byte, size)
const pageSize = uintptr(4096)
successfulReads := 0
failedReads := 0
for offset := uintptr(0); offset < uintptr(size); offset += pageSize {
address := baseAddress + offset
chunkSize := pageSize
// Adjust last chunk
if offset+pageSize > uintptr(size) {
chunkSize = uintptr(size) - offset
}
// Try to read, but don't fail if it's protected
err := windows.ReadProcessMemory(handle, address, &data[offset], chunkSize, nil)
if err != nil {
failedReads++
// Fill with zeros and continue (pattern matching will fail gracefully)
for i := offset; i < offset+chunkSize; i++ {
data[i] = 0
}
} else {
successfulReads++
}
}
return data, nil
}
func (p *Process) ReadBytesFromMemory(address uintptr, size uint) []byte {
var data = make([]byte, size)
windows.ReadProcessMemory(p.handler, address, &data[0], uintptr(size), nil)
return data
}
type IntType uint
const (
Uint8 = 1
Uint16 = 2
Uint32 = 4
Uint64 = 8
)
func (p *Process) ReadUInt(address uintptr, size IntType) uint {
bytes := p.ReadBytesFromMemory(address, uint(size))
return bytesToUint(bytes, size)
}
func ReadUIntFromBuffer(bytes []byte, offset uint, size IntType) uint {
return bytesToUint(bytes[offset:offset+uint(size)], size)
}
func bytesToUint(bytes []byte, size IntType) uint {
switch size {
case Uint8:
return uint(bytes[0])
case Uint16:
return uint(binary.LittleEndian.Uint16(bytes))
case Uint32:
return uint(binary.LittleEndian.Uint32(bytes))
case Uint64:
return uint(binary.LittleEndian.Uint64(bytes))
}
return 0
}
func ReadIntFromBuffer(bytes []byte, offset uint, size IntType) int {
return bytesToInt(bytes[offset:offset+uint(size)], size)
}
func bytesToInt(bytes []byte, size IntType) int {
switch size {
case Int8:
return int(int8(bytes[0]))
case Int16:
return int(int16(binary.LittleEndian.Uint16(bytes)))
case Int32:
return int(int32(binary.LittleEndian.Uint32(bytes)))
case Int64:
return int(int64(binary.LittleEndian.Uint64(bytes)))
}
return 0
}
func (p *Process) ReadStringFromMemory(address uintptr, size uint) string {
if size == 0 {
for i := 1; true; i++ {
data := p.ReadBytesFromMemory(address, uint(i))
if data[i-1] == 0 {
return string(bytes.Trim(data, "\x00"))
}
}
}
return string(bytes.Trim(p.ReadBytesFromMemory(address, size), "\x00"))
}
func (p *Process) findPattern(memory []byte, pattern, mask string) int {
patternLength := len(pattern)
for i := 0; i < int(p.moduleBaseSize)-patternLength; i++ {
found := true
for j := 0; j < patternLength; j++ {
if string(mask[j]) != "?" && string(pattern[j]) != string(memory[i+j]) {
found = false
break
}
}
if found {
return i
}
}
return 0
}
func (p *Process) FindPattern(memory []byte, pattern, mask string) uintptr {
if offset := p.findPattern(memory, pattern, mask); offset != 0 {
return p.moduleBaseAddressPtr + uintptr(offset)
}
return 0
}
func (p *Process) FindPatternByOperand(memory []byte, pattern, mask string) uintptr {
if offset := p.findPattern(memory, pattern, mask); offset != 0 {
// Adjust the address based on the operand value
operandAddress := p.moduleBaseAddressPtr + uintptr(offset)
operandValue := binary.LittleEndian.Uint32(memory[offset+3 : offset+7])
finalAddress := operandAddress + uintptr(operandValue) + 7 // 7 is the length of the instruction
return finalAddress
}
return 0
}
func (p *Process) GetPID() uint32 {
return p.pid
}
type ModuleInfo struct {
ProcessID uint32
ModuleBaseAddress uintptr
ModuleBaseSize uint32
ModuleHandle syscall.Handle
ModuleName string
}
func GetProcessModules(processID uint32) ([]ModuleInfo, error) {
hProcess, err := windows.OpenProcess(windows.PROCESS_QUERY_INFORMATION|windows.PROCESS_VM_READ, false, processID)
if err != nil {
return nil, err
}
defer windows.CloseHandle(hProcess)
var modules [1024]windows.Handle
var needed uint32
if err := windows.EnumProcessModules(hProcess, &modules[0], uint32(unsafe.Sizeof(modules[0]))*1024, &needed); err != nil {
return nil, err
}
count := needed / uint32(unsafe.Sizeof(modules[0]))
var moduleInfos []ModuleInfo
for i := uint32(0); i < count; i++ {
var mi windows.ModuleInfo
if err := windows.GetModuleInformation(hProcess, modules[i], &mi, uint32(unsafe.Sizeof(mi))); err != nil {
return nil, err
}
var moduleName [windows.MAX_PATH]uint16
if err := windows.GetModuleFileNameEx(hProcess, modules[i], &moduleName[0], windows.MAX_PATH); err != nil {
return nil, err
}
moduleInfos = append(moduleInfos, ModuleInfo{
ProcessID: processID,
ModuleBaseAddress: mi.BaseOfDll,
ModuleBaseSize: mi.SizeOfImage,
ModuleHandle: syscall.Handle(modules[i]),
ModuleName: syscall.UTF16ToString(moduleName[:]),
})
}
return moduleInfos, nil
}
// ReadPointer reads a pointer from the specified memory address.
func (p *Process) ReadPointer(address uintptr, size int) (uintptr, error) {
buffer := p.ReadBytesFromMemory(address, uint(size))
if len(buffer) == 0 {
return 0, errors.New("failed to read memory")
}
return uintptr(*(*uint64)(unsafe.Pointer(&buffer[0]))), nil
}
func (p *Process) ReadIntoBuffer(address uintptr, buffer []byte) error {
return windows.ReadProcessMemory(p.handler, address, &buffer[0], uintptr(len(buffer)), nil)
}
// ReadWidgetContainer reads the WidgetContainer structure.
func (p *Process) ReadWidgetContainer(address uintptr, full bool) (map[string]interface{}, error) {
widgetPtr, err := p.ReadPointer(address+0x8, 8)
if err != nil {
return nil, err
}
widgetNameLength := p.ReadUInt(address+0x10, 4)
widgetName := p.ReadStringFromMemory(widgetPtr, uint(widgetNameLength))
if widgetName == "" {
return nil, errors.New("failed to read widget name")
}
widget_visible := p.ReadUInt(address+0x51, 1) == 1
widget_active := p.ReadUInt(address+0x50, 1) == 1
result := map[string]interface{}{
"WidgetNameString": widgetName,
"WidgetNameLength": widgetNameLength,
"WidgetVisible": widget_visible,
"WidgetActive": widget_active,
}
if full {
childWidgetsListPtr, err := p.ReadPointer(widgetPtr+0x38, 8)
if err != nil {
return nil, err
}
childWidgetSize := p.ReadUInt(widgetPtr+0x40, 4)
widgetListPtr, err := p.ReadPointer(widgetPtr+0x68, 8)
if err != nil {
return nil, err
}
widgetListSize := p.ReadUInt(widgetPtr+0x78, 4)
widgetList2Ptr, err := p.ReadPointer(widgetPtr+0x80, 8)
if err != nil {
return nil, err
}
widgetList2Size := p.ReadUInt(widgetPtr+0x90, 4)
result["ChildWidgetsListPointer"] = childWidgetsListPtr
result["ChildWidgetSize"] = childWidgetSize
result["WidgetListPointer"] = widgetListPtr
result["WidgetListSize"] = widgetListSize
result["WidgetList2Pointer"] = widgetList2Ptr
result["WidgetList2Size"] = widgetList2Size
}
return result, nil
}
// ReadWidgetList iterates through a list of widgets given a pointer to the list and its size.
func (p *Process) ReadWidgetList(listPointer uintptr, listSize int) (map[string]map[string]interface{}, error) {
widgetMap := make(map[string]map[string]interface{})
widgetSize := int(unsafe.Sizeof(uintptr(0)))
for i := 0; i < listSize; i++ {
widgetAddr, err := p.ReadPointer(listPointer+uintptr(i*widgetSize), 8)
if err != nil {
return nil, err
}
widgetContainer, err := p.ReadWidgetContainer(widgetAddr, false)
if err != nil {
return nil, err
}
widgetName, ok := widgetContainer["WidgetNameString"].(string)
if !ok {
return nil, errors.New("failed to read widget name")
}
widgetMap[widgetName] = widgetContainer
}
return widgetMap, nil
}