Files
d2go/pkg/memory/offset.go

73 lines
2.9 KiB
Go

package memory
import (
"encoding/binary"
)
type Offset struct {
GameData uintptr
UnitTable uintptr
UI uintptr
Hover uintptr
Expansion uintptr
RosterOffset uintptr
PanelManagerContainerOffset uintptr
WidgetStatesOffset uintptr
}
func calculateOffsets(process Process) Offset {
// ignoring errors, always best practices
memory, _ := process.getProcessMemory()
// GameReader
pattern := process.FindPattern(memory, "\x44\x88\x25\x00\x00\x00\x00\x66\x44\x89\x25\x00\x00\x00\x00", "xxx????xxxx????")
bytes := process.ReadBytesFromMemory(pattern+0x3, 4)
offsetInt := uintptr(binary.LittleEndian.Uint32(bytes))
gameDataOffset := (pattern - process.moduleBaseAddressPtr) - 0x121 + offsetInt
// UnitTable
pattern = process.FindPattern(memory, "\x48\x03\xC7\x49\x8B\x8C\xC6", "xxxxxxx")
bytes = process.ReadBytesFromMemory(pattern+7, 4)
unitTableOffset := uintptr(binary.LittleEndian.Uint32(bytes))
// UI
pattern = process.FindPattern(memory, "\x40\x84\xed\x0f\x94\x05", "xxxxxx")
uiOffset := process.ReadUInt(pattern+6, Uint32)
uiOffsetPtr := (pattern - process.moduleBaseAddressPtr) + 10 + uintptr(uiOffset)
// Hover
pattern = process.FindPattern(memory, "\xc6\x84\xc2\x00\x00\x00\x00\x00\x48\x8b\x74", "xxx?????xxx")
hoverOffset := process.ReadUInt(pattern+3, Uint32) - 1
// Expansion
pattern = process.FindPattern(memory, "\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\xF3\x0F\x10\x50\x00", "xxx????xxxxxxx?")
offsetPtr := uintptr(process.ReadUInt(pattern+3, Uint32))
expOffset := pattern - process.moduleBaseAddressPtr + 7 + offsetPtr
// Party members offset
pattern = process.FindPattern(memory, "\x02\x45\x33\xD2\x4D\x8B", "xxxxxx")
offsetPtr = uintptr(process.ReadUInt(pattern-3, Uint32))
rosterOffset := pattern - process.moduleBaseAddressPtr + 1 + offsetPtr
// PanelManagerContainer
pattern = process.FindPatternByOperand(memory, "\x48\x89\x05\x00\x00\x00\x00\x48\x85\xDB\x74\x1E", "xxx????xxxxx")
bytes = process.ReadBytesFromMemory(pattern, 8)
panelManagerContainerOffset := (pattern - process.moduleBaseAddressPtr) // uintptr(binary.LittleEndian.Uint64(bytes))
// WidgetStates
pattern = process.FindPattern(memory, "\x48\x8B\x0D\x00\x00\x00\x00\x4C\x8D\x44\x24\x00\x48\x03\xC2", "xxx????xxxx?xxx")
WidgetStatesPtr := process.ReadUInt(pattern+3, Uint32)
WidgetStatesOffset := pattern - process.moduleBaseAddressPtr + 7 + uintptr(WidgetStatesPtr)
return Offset{
GameData: gameDataOffset,
UnitTable: unitTableOffset,
UI: uiOffsetPtr,
Hover: uintptr(hoverOffset),
Expansion: expOffset,
RosterOffset: rosterOffset,
PanelManagerContainerOffset: panelManagerContainerOffset,
WidgetStatesOffset: WidgetStatesOffset,
}
}