Files
d2go/pkg/nip/rule.go
2024-05-05 12:21:41 +09:00

221 lines
6.7 KiB
Go

package nip
import (
"fmt"
"regexp"
"slices"
"strconv"
"strings"
"github.com/expr-lang/expr"
"github.com/hectorgimenez/d2go/pkg/data"
"github.com/hectorgimenez/d2go/pkg/data/item"
"github.com/hectorgimenez/d2go/pkg/data/stat"
)
var (
fixedPropsRegexp = regexp.MustCompile(`(\[(type|quality|class|name|flag|color)]\s*(<=|<|>|>=|!=|==)\s*([a-zA-Z]+))`)
statsRegexp = regexp.MustCompile(`\[(.*?)]`)
maxQtyRegexp = regexp.MustCompile(`(\[maxquantity]\s*(<=|<|>|>=|!=|==)\s*([0-9]+))`)
)
type Rule struct {
RawLine string // Original line, don't use it for evaluation
Stages [3]string
Filename string
LineNumber int
Enabled bool
maxQuantity int
}
type Rules []Rule
type RuleResult int
var (
RuleResultFullMatch RuleResult = 1
RuleResultPartial RuleResult = 2
RuleResultNoMatch RuleResult = 3
)
func (r Rules) EvaluateAll(it data.Item) (Rule, RuleResult) {
bestMatch := RuleResultNoMatch
bestMatchingRule := Rule{}
for _, rule := range r {
if rule.Enabled {
result, err := rule.Evaluate(it)
if err != nil {
continue
}
if result == RuleResultFullMatch {
return rule, result
}
if result == RuleResultPartial {
bestMatch = result
bestMatchingRule = rule
}
}
}
return bestMatchingRule, bestMatch
}
func New(rawRule string, filename string, lineNumber int) (Rule, error) {
rule := sanitizeLine(rawRule)
// Check for not supported stats
for _, prop := range statsRegexp.FindAllStringSubmatch(rule, -1) {
if slices.Contains(notSupportedStats, prop[1]) {
return Rule{}, fmt.Errorf("property %s is not supported, please remove it", prop[1])
}
}
// Try to get the maxquantity value and purge it from the rule, we can not evaluate it
maxQuantity := 0
for _, prop := range maxQtyRegexp.FindAllStringSubmatch(rule, -1) {
mxQty, err := strconv.Atoi(prop[3])
if err != nil {
return Rule{}, fmt.Errorf("error parsing maxquantity value %s: %w", prop[3], err)
}
maxQuantity = mxQty
rule = strings.ReplaceAll(rule, prop[0], "")
}
// Sanitize again, just in case we messed up the rule while parsing maxquantity
rule = sanitizeLine(rule)
if rule == "" {
return Rule{}, ErrEmptyRule
}
stages := [3]string{}
for i, stg := range strings.Split(rule, "#") {
stages[i] = strings.TrimSpace(stg)
}
return Rule{
RawLine: rawRule,
Stages: stages,
Filename: filename,
LineNumber: lineNumber,
Enabled: true,
maxQuantity: maxQuantity,
}, nil
}
func (r Rule) Evaluate(it data.Item) (RuleResult, error) {
stage1 := r.Stages[0]
baseProperties := fixedPropsRegexp.FindAllStringSubmatch(stage1, -1)
for _, prop := range baseProperties {
switch prop[2] {
case "type":
partialReplace := strings.ReplaceAll(prop[0], fmt.Sprintf("[%s]", prop[2]), fmt.Sprintf("%d", typeAliases[it.TypeAsString()]))
partialReplace = strings.ReplaceAll(partialReplace, prop[4], fmt.Sprintf("%d", typeAliases[prop[4]]))
stage1 = strings.ReplaceAll(stage1, prop[0], partialReplace)
case "quality":
partialReplace := strings.ReplaceAll(prop[0], fmt.Sprintf("[%s]", prop[2]), fmt.Sprintf("%d", it.Quality))
partialReplace = strings.ReplaceAll(partialReplace, prop[4], fmt.Sprintf("%d", qualityAliases[prop[4]]))
stage1 = strings.ReplaceAll(stage1, prop[0], partialReplace)
case "class":
partialReplace := strings.ReplaceAll(prop[0], fmt.Sprintf("[%s]", prop[2]), fmt.Sprintf("%d", it.Desc().Tier()))
partialReplace = strings.ReplaceAll(partialReplace, prop[4], fmt.Sprintf("%d", classAliases[prop[4]]))
stage1 = strings.ReplaceAll(stage1, prop[0], partialReplace)
case "name":
partialReplace := strings.ReplaceAll(prop[0], fmt.Sprintf("[%s]", prop[2]), fmt.Sprintf("%d", item.GetIDByName(string(it.Name))))
partialReplace = strings.ReplaceAll(partialReplace, prop[4], fmt.Sprintf("%d", item.GetIDByName(prop[4])))
stage1 = strings.ReplaceAll(stage1, prop[0], partialReplace)
case "flag":
partialReplace := strings.ReplaceAll(prop[0], fmt.Sprintf("[%s]", prop[2]), fmt.Sprintf("%d", map[bool]int{true: 1, false: 0}[it.Ethereal]))
partialReplace = strings.ReplaceAll(partialReplace, prop[4], fmt.Sprintf("%d", 1))
stage1 = strings.ReplaceAll(stage1, prop[0], partialReplace)
case "color":
// TODO: Not supported yet
}
}
// Let's evaluate first stage
stage1Result, err := expr.Eval(stage1, nil)
if err != nil {
return RuleResultNoMatch, fmt.Errorf("error evaluating rule: %w", err)
}
// Let's go with other stats now
// TODO: properties are missing (enhanceddefense, enhanceddamage, etc)
stage2 := r.Stages[1]
stage2Result := true
if stage2 != "" {
for _, statName := range statsRegexp.FindAllStringSubmatch(stage2, -1) {
statData, found := statAliases[statName[1]]
if !found {
return RuleResultNoMatch, fmt.Errorf("property %s is not valid or not supported", statName[1])
}
// Exception for enhanceddefense, is not accurate
if statName[0] == "[enhanceddefense]" {
enhancedDefense := r.calculateEnhancedDefense(it)
stage2 = strings.ReplaceAll(stage2, statName[0], fmt.Sprintf("%d", enhancedDefense))
continue
}
layer := 0
if len(statData) > 1 {
layer = statData[1]
}
itemStat, _ := it.FindStat(stat.ID(statData[0]), layer)
// By default, value will be 0 is stat is not found, it's okay for evaluation purposes.
stage2 = strings.ReplaceAll(stage2, statName[0], fmt.Sprintf("%d", itemStat.Value))
}
res, err := expr.Eval(stage2, nil)
if err != nil {
return RuleResultNoMatch, fmt.Errorf("error evaluating rule: %w", err)
}
stage2Result = res.(bool)
}
// 100% rule match, we can return here
if stage1Result.(bool) && stage2Result {
return RuleResultFullMatch, nil
}
// If Stage 1 matches and the item is NOT identified, let's return a partial match, we can not be 100% sure if all the stats are matching
if stage1Result.(bool) && !it.Identified {
return RuleResultPartial, nil
}
return RuleResultNoMatch, nil
}
// MaxQuantity returns the maximum quantity of items that character can have, 0 means no limit
func (r Rule) MaxQuantity() int {
return r.maxQuantity
}
func (r Rule) calculateEnhancedDefense(i data.Item) int {
defenseStat, found := i.FindStat(stat.Defense, 0)
// This is special case for weapons and other stuff without base Defense and with EnhancedDefense, we can return it directly
// since EnhancedDefense it's a stat.
if !found {
if edStat, edStatFound := i.FindStat(stat.EnhancedDefense, 0); edStatFound {
return edStat.Value
}
}
// Make it only work for white base items
if i.Quality != item.QualitySuperior {
return 0
}
if i.TypeAsString() != "armor" {
return 0
}
itemTypeMaxDefense := i.Desc().MaxDefense
if defenseStat.Value <= itemTypeMaxDefense {
return 0
}
return int(float64(defenseStat.Value-itemTypeMaxDefense) / float64(itemTypeMaxDefense) * 100)
}