110 lines
2.0 KiB
Go
110 lines
2.0 KiB
Go
package data
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import (
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"strings"
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"github.com/hectorgimenez/d2go/pkg/data/item"
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"github.com/hectorgimenez/d2go/pkg/data/stat"
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)
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type Inventory struct {
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Belt Belt
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AllItems []Item
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Gold int
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StashedGold [4]int
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}
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func (i Inventory) Find(name item.Name, locations ...item.LocationType) (Item, bool) {
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for _, it := range i.AllItems {
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if strings.EqualFold(string(it.Name), string(name)) {
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// If no locations are specified, return the first item found
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if len(locations) == 0 {
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return it, true
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}
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for _, l := range locations {
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if it.Location.LocationType == l {
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return it, true
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}
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}
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}
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}
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return Item{}, false
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}
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func (i Inventory) ByLocation(locations ...item.LocationType) []Item {
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var items []Item
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for _, it := range i.AllItems {
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for _, l := range locations {
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if it.Location.LocationType == l {
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items = append(items, it)
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}
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}
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}
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return items
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}
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type UnitID int
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type Item struct {
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ID int
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UnitID
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Name item.Name
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Quality item.Quality
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Position Position
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Location item.Location
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Ethereal bool
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IsHovered bool
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BaseStats stat.Stats
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Stats stat.Stats
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Identified bool
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IsRuneword bool
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}
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type Drop struct {
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Item Item
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Rule string
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RuleFile string
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DropLocation string
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}
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func (i Item) Desc() item.Description {
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return item.Desc[i.ID]
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}
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func (i Item) Type() item.Type {
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return i.Desc().GetType()
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}
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func (i Item) IsPotion() bool {
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return i.IsHealingPotion() || i.IsManaPotion() || i.IsRejuvPotion()
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}
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func (i Item) IsHealingPotion() bool {
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return i.Type().IsType(item.TypeHealingPotion)
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}
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func (i Item) IsManaPotion() bool {
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return i.Type().IsType(item.TypeManaPotion)
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}
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func (i Item) IsRejuvPotion() bool {
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return i.Type().IsType(item.TypeRejuvPotion)
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}
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func (i Item) IsFromQuest() bool {
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return i.Type().IsType(item.TypeQuest)
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}
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func (i Item) FindStat(id stat.ID, layer int) (stat.Data, bool) {
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st, found := i.Stats.FindStat(id, layer)
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if found {
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return st, true
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}
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return i.BaseStats.FindStat(id, layer)
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}
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