Merge pull request #22 from kwader2k/fix-offsets
fix offsets after d2r update
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@@ -317,7 +317,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x21D31A8, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x22645F8, 0)
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}
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func (gd *GameReader) LegacyGraphics() bool {
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@@ -437,11 +437,11 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E668, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x22F94B8, 0)
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}
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E6C8, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x22F9478, 0)
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}
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func (gd *GameReader) FPS() int {
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@@ -8,7 +8,7 @@ import (
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)
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func (gd *GameReader) GetKeyBindings() data.KeyBindings {
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+gd.offset.KeyBindingsOffset, 0x500)
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blob := gd.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x1E36C04, 0x500)
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blobSkills := gd.ReadBytesFromMemory(gd.offset.KeyBindingsSkillsOffset, 0x500)
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skillsKB := [16]data.SkillBinding{}
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