Added modes to player (#44)
* Added States for monsters and corpses
Now can properly identify if a corpse is interactable with a skill ( barbarian, necromancer)
Also getting states about monsters : Exemple Soul Killer with Conviction aura: State 28 // conviction
Also can tell if monster has a state after you used a skill on it Exemple: State 56 Terror ( After using Barbarian skill Howl to fear )
Another Exemple using Grief on Mephistos he now have states : 2 poison
52 Preventheal
will be very useful for further development.
* Added modes to player
Now accessible in koolo using : s.data.PlayerUnit.Mode
Those are Modes for player:
const Death: 0;
const StandingOutsideTown: 1;
const Walking: 2;
const Running: 3;
const GettingHit: 4;
const StandingInTown: 5;
const WalkingInTown: 6;
const Attacking1: 7;
const Attacking2: 8;
const Blocking: 9;
const CastingSkill: 10;
const ThrowingItem: 11;
const Kicking: 12;
const UsingSkill1: 13;
const UsingSkill2: 14;
const UsingSkill3: 15;
const UsingSkill4: 16;
const Dead: 17;
const SkillActionSequence: 18;
const KnockedBack: 19;
* update Added alias(const) for player modes
can be used like this s.data.PlayerUnit.Mode == mode.StandingInTown
This commit is contained in:
@@ -1,6 +1,7 @@
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package data
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import (
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"github.com/hectorgimenez/d2go/pkg/data/mode"
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"math"
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"strings"
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@@ -161,6 +162,7 @@ type PlayerUnit struct {
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LeftSkill skill.ID
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RightSkill skill.ID
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AvailableWaypoints []area.ID // Is only filled when WP menu is open and only for the specific selected tab
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Mode mode.PlayerMode
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}
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func (pu PlayerUnit) FindStat(id stat.ID, layer int) (stat.Data, bool) {
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26
pkg/data/mode/player_mode.go
Normal file
26
pkg/data/mode/player_mode.go
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@@ -0,0 +1,26 @@
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package mode
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type PlayerMode uint32
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const (
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Death PlayerMode = iota
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StandingOutsideTown
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Walking
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Running
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GettingHit
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StandingInTown
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WalkingInTown
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Attacking1
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Attacking2
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Blocking
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CastingSkill
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ThrowingItem
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Kicking
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UsingSkill1
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UsingSkill2
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UsingSkill3
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UsingSkill4
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Dead
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SkillActionSequence
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KnockedBack
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)
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@@ -2,6 +2,7 @@ package memory
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import (
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"encoding/binary"
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"github.com/hectorgimenez/d2go/pkg/data/mode"
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"github.com/hectorgimenez/d2go/pkg/data"
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"github.com/hectorgimenez/d2go/pkg/data/area"
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@@ -46,6 +47,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
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baseStats := gd.getStatsList(statsListExPtr + 0x30)
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stats := gd.getStatsList(statsListExPtr + 0x88)
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states := gd.GetStates(statsListExPtr)
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playerMode := mode.PlayerMode(gd.Process.ReadUInt(playerUnit+0x0c, Uint32))
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rawPlayerUnits = append(rawPlayerUnits, RawPlayerUnit{
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UnitID: data.UnitID(unitID),
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@@ -62,6 +64,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
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States: states,
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Stats: stats,
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BaseStats: baseStats,
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Mode: playerMode,
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})
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playerUnit = uintptr(gd.Process.ReadUInt(playerUnit+0x150, Uint64))
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}
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@@ -111,6 +114,7 @@ func (gd *GameReader) GetPlayerUnit(mainPlayerUnit RawPlayerUnit) data.PlayerUni
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LeftSkill: skill.ID(leftSkillId),
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RightSkill: skill.ID(rightSkillId),
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AvailableWaypoints: availableWPs,
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Mode: mainPlayerUnit.Mode,
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}
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return d
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@@ -3,6 +3,7 @@ package memory
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import (
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"github.com/hectorgimenez/d2go/pkg/data"
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"github.com/hectorgimenez/d2go/pkg/data/area"
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"github.com/hectorgimenez/d2go/pkg/data/mode"
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"github.com/hectorgimenez/d2go/pkg/data/stat"
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"github.com/hectorgimenez/d2go/pkg/data/state"
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)
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@@ -19,6 +20,7 @@ type RawPlayerUnit struct {
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States state.States
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Stats stat.Stats
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BaseStats stat.Stats
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Mode mode.PlayerMode
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}
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type RawPlayerUnits []RawPlayerUnit
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