add new location types and enhance inventory structure for shared stash support and DLC support.
This commit is contained in:
@@ -72,6 +72,11 @@ func (p *Process) Close() error {
|
||||
return windows.CloseHandle(p.handler)
|
||||
}
|
||||
|
||||
// ModuleBaseAddress returns the base address of the D2R module.
|
||||
func (p *Process) ModuleBaseAddress() uintptr {
|
||||
return p.moduleBaseAddressPtr
|
||||
}
|
||||
|
||||
func getGameModule() (ModuleInfo, error) {
|
||||
processes := make([]uint32, 2048)
|
||||
length := uint32(0)
|
||||
|
||||
Reference in New Issue
Block a user