fixed following patch (#50)

This commit is contained in:
joffreybesos
2024-12-06 16:54:59 +10:00
committed by GitHub
parent 2eeee0cf1f
commit 2270b7c621
4 changed files with 11 additions and 11 deletions

View File

@@ -57,7 +57,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
itemLoc := ReadUIntFromBuffer(itemDataBuffer, 0x0C, Uint32)
if itemType != 4 {
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
continue
}
@@ -169,7 +169,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
}
}
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
}
}
@@ -187,7 +187,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
func (gd *GameReader) getItemStats(statsListExPtr uintptr) (stat.Stats, stat.Stats) {
// Initial full and base stats extraction
fullStats := gd.getStatsList(statsListExPtr + 0x88)
fullStats := gd.getStatsList(statsListExPtr + 0xA8)
baseStats := gd.getStatsList(statsListExPtr + 0x30)
// Flags and last stat list pointers

View File

@@ -23,7 +23,7 @@ func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverDat
// Quick corpse check first
isCorpse := gd.Process.ReadUInt(monsterUnitPtr+0x1A6, Uint8)
if isCorpse != 0 {
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
continue
}
@@ -65,7 +65,7 @@ func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverDat
})
}
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
}
}
@@ -92,7 +92,7 @@ func (gd *GameReader) Corpses(playerPosition data.Position, hover data.HoverData
for monsterUnitPtr > 0 {
isCorpse := gd.Process.ReadUInt(monsterUnitPtr+0x1A6, Uint8)
if isCorpse == 0 {
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
continue
}
@@ -129,7 +129,7 @@ func (gd *GameReader) Corpses(playerPosition data.Position, hover data.HoverData
})
}
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
}
}

View File

@@ -83,7 +83,7 @@ func (gd *GameReader) Objects(playerPosition data.Position, hover data.HoverData
PortalData: portalData,
})
}
objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x150, Uint64))
objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x158, Uint64))
}
}

View File

@@ -45,7 +45,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
statsListExPtr := uintptr(gd.Process.ReadUInt(playerUnit+0x88, Uint64))
baseStats := gd.getStatsList(statsListExPtr + 0x30)
stats := gd.getStatsList(statsListExPtr + 0x88)
stats := gd.getStatsList(statsListExPtr + 0xA8)
states := gd.GetStates(statsListExPtr)
playerMode := mode.PlayerMode(gd.Process.ReadUInt(playerUnit+0x0c, Uint32))
@@ -66,7 +66,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
BaseStats: baseStats,
Mode: playerMode,
})
playerUnit = uintptr(gd.Process.ReadUInt(playerUnit+0x150, Uint64))
playerUnit = uintptr(gd.Process.ReadUInt(playerUnit+0x158, Uint64))
}
}
@@ -148,7 +148,7 @@ func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States {
var states state.States
for i := 0; i < 6; i++ {
offset := i * 4
stateByte := gd.Process.ReadUInt(statsListExPtr+0xAD0+uintptr(offset), Uint32)
stateByte := gd.Process.ReadUInt(statsListExPtr+0xAF0+uintptr(offset), Uint32)
offset = (32 * i) - 1
states = append(states, calculateStates(stateByte, uint(offset))...)