fixed following patch (#50)
This commit is contained in:
@@ -57,7 +57,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
itemLoc := ReadUIntFromBuffer(itemDataBuffer, 0x0C, Uint32)
|
||||
|
||||
if itemType != 4 {
|
||||
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
|
||||
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
|
||||
continue
|
||||
}
|
||||
|
||||
@@ -169,7 +169,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
}
|
||||
}
|
||||
|
||||
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x150, Uint64))
|
||||
itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -187,7 +187,7 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverD
|
||||
|
||||
func (gd *GameReader) getItemStats(statsListExPtr uintptr) (stat.Stats, stat.Stats) {
|
||||
// Initial full and base stats extraction
|
||||
fullStats := gd.getStatsList(statsListExPtr + 0x88)
|
||||
fullStats := gd.getStatsList(statsListExPtr + 0xA8)
|
||||
baseStats := gd.getStatsList(statsListExPtr + 0x30)
|
||||
|
||||
// Flags and last stat list pointers
|
||||
|
||||
@@ -23,7 +23,7 @@ func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverDat
|
||||
// Quick corpse check first
|
||||
isCorpse := gd.Process.ReadUInt(monsterUnitPtr+0x1A6, Uint8)
|
||||
if isCorpse != 0 {
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
|
||||
continue
|
||||
}
|
||||
|
||||
@@ -65,7 +65,7 @@ func (gd *GameReader) Monsters(playerPosition data.Position, hover data.HoverDat
|
||||
})
|
||||
}
|
||||
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ func (gd *GameReader) Corpses(playerPosition data.Position, hover data.HoverData
|
||||
for monsterUnitPtr > 0 {
|
||||
isCorpse := gd.Process.ReadUInt(monsterUnitPtr+0x1A6, Uint8)
|
||||
if isCorpse == 0 {
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
|
||||
continue
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ func (gd *GameReader) Corpses(playerPosition data.Position, hover data.HoverData
|
||||
})
|
||||
}
|
||||
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x150, Uint64))
|
||||
monsterUnitPtr = uintptr(gd.Process.ReadUInt(monsterUnitPtr+0x158, Uint64))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -83,7 +83,7 @@ func (gd *GameReader) Objects(playerPosition data.Position, hover data.HoverData
|
||||
PortalData: portalData,
|
||||
})
|
||||
}
|
||||
objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x150, Uint64))
|
||||
objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x158, Uint64))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
|
||||
|
||||
statsListExPtr := uintptr(gd.Process.ReadUInt(playerUnit+0x88, Uint64))
|
||||
baseStats := gd.getStatsList(statsListExPtr + 0x30)
|
||||
stats := gd.getStatsList(statsListExPtr + 0x88)
|
||||
stats := gd.getStatsList(statsListExPtr + 0xA8)
|
||||
states := gd.GetStates(statsListExPtr)
|
||||
playerMode := mode.PlayerMode(gd.Process.ReadUInt(playerUnit+0x0c, Uint32))
|
||||
|
||||
@@ -66,7 +66,7 @@ func (gd *GameReader) GetRawPlayerUnits() RawPlayerUnits {
|
||||
BaseStats: baseStats,
|
||||
Mode: playerMode,
|
||||
})
|
||||
playerUnit = uintptr(gd.Process.ReadUInt(playerUnit+0x150, Uint64))
|
||||
playerUnit = uintptr(gd.Process.ReadUInt(playerUnit+0x158, Uint64))
|
||||
}
|
||||
}
|
||||
|
||||
@@ -148,7 +148,7 @@ func (gd *GameReader) GetStates(statsListExPtr uintptr) state.States {
|
||||
var states state.States
|
||||
for i := 0; i < 6; i++ {
|
||||
offset := i * 4
|
||||
stateByte := gd.Process.ReadUInt(statsListExPtr+0xAD0+uintptr(offset), Uint32)
|
||||
stateByte := gd.Process.ReadUInt(statsListExPtr+0xAF0+uintptr(offset), Uint32)
|
||||
|
||||
offset = (32 * i) - 1
|
||||
states = append(states, calculateStates(stateByte, uint(offset))...)
|
||||
|
||||
Reference in New Issue
Block a user