fixed following patch (#50)
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@@ -83,7 +83,7 @@ func (gd *GameReader) Objects(playerPosition data.Position, hover data.HoverData
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PortalData: portalData,
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})
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}
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objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x150, Uint64))
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objectUnitPtr = uintptr(gd.Process.ReadUInt(objectUnitPtr+0x158, Uint64))
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}
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}
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