@@ -26,61 +26,61 @@ type Offset struct {
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func calculateOffsets(_ *Process) Offset {
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func calculateOffsets(_ *Process) Offset {
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// UnitTable
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// UnitTable
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unitTableOffset := uintptr(0x1EAA3D0)
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unitTableOffset := uintptr(0x1EAA350)
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// UI
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// UI
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uiOffsetPtr := uintptr(0x1EBA0C2)
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uiOffsetPtr := uintptr(0x1EBA042)
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// Hover
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// Hover
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hoverOffset := uintptr(0x1DFE090)
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hoverOffset := uintptr(0x1DFE010)
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// Expansion
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// Expansion
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expOffset := uintptr(0x1DFD4E0)
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expOffset := uintptr(0x1DFD460)
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// Party members offset
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// Party members offset
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rosterOffset := uintptr(0x1EC06E0)
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rosterOffset := uintptr(0x1EC0660)
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// PanelManagerContainer
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// PanelManagerContainer
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panelManagerContainerOffset := uintptr(0x1E14E38)
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panelManagerContainerOffset := uintptr(0x1E14DB8)
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// WidgetStates
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// WidgetStates
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WidgetStatesOffset := uintptr(0x1EE26F8)
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WidgetStatesOffset := uintptr(0x1EE2678)
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// Waypoints
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// Waypoints
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WaypointTableOffset := uintptr(0x1D5C440)
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WaypointTableOffset := uintptr(0x1D5C3C0)
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// FPS
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// FPS
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fpsOffset := uintptr(0x1D5C414)
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fpsOffset := uintptr(0x1D5C394)
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// KeyBindings
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// KeyBindings
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keyBindingsOffset := uintptr(0x19D55B4)
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keyBindingsOffset := uintptr(0x19D5594)
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// KeyBindings Skills
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// KeyBindings Skills
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keyBindingsSkillsOffset := uintptr(0x1DFE180)
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keyBindingsSkillsOffset := uintptr(0x1DFE100)
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// QuestInfo
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// QuestInfo
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questInfoOffset := uintptr(0x1EC6D58)
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questInfoOffset := uintptr(0x1EC6CD8)
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// Terror Zones
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// Terror Zones
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tzOffset := uintptr(0x25B4A10)
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tzOffset := uintptr(0x25B4990)
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// Ping
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// Ping
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pingOffset := uintptr(0x1DFD4E0)
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pingOffset := uintptr(0x1DFD460)
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// LegacyGraphics
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// LegacyGraphics
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legacyGfxOffset := uintptr(0x1EC6EFE)
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legacyGfxOffset := uintptr(0x1EC6E7E)
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// CharData
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// CharData
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charDataOffset := uintptr(0x1E01790)
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charDataOffset := uintptr(0x1E01710)
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// Selected Char Name
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// Selected Char Name
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selectedCharNameOffset := uintptr(0x1D53215)
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selectedCharNameOffset := uintptr(0x1D53195)
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// Last Game Name
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// Last Game Name
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lastGameNameOffset := uintptr(0x25FD370)
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lastGameNameOffset := uintptr(0x25FD2F0)
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// Last Game Password
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// Last Game Password
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lastGamePasswordOffset := uintptr(0x25FD3C8)
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lastGamePasswordOffset := uintptr(0x25FD348)
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return Offset{
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return Offset{
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UnitTable: unitTableOffset,
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UnitTable: unitTableOffset,
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