@@ -26,61 +26,61 @@ type Offset struct {
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func calculateOffsets(_ *Process) Offset {
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// UnitTable
|
||||
unitTableOffset := uintptr(0x1E9E350)
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||||
unitTableOffset := uintptr(0x1EAA3D0)
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// UI
|
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uiOffsetPtr := uintptr(0x1EAE04A)
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uiOffsetPtr := uintptr(0x1EBA0C2)
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||||
// Hover
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hoverOffset := uintptr(0x1DF2000)
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hoverOffset := uintptr(0x1DFE090)
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||||
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// Expansion
|
||||
expOffset := uintptr(0x1DF1468)
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expOffset := uintptr(0x1DFD4E0)
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|
||||
// Party members offset
|
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rosterOffset := uintptr(0x1EB4668)
|
||||
rosterOffset := uintptr(0x1EC06E0)
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|
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// PanelManagerContainer
|
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panelManagerContainerOffset := uintptr(0x1E08DC0)
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panelManagerContainerOffset := uintptr(0x1E14E38)
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|
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// WidgetStates
|
||||
WidgetStatesOffset := uintptr(0x1ED6680)
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WidgetStatesOffset := uintptr(0x1EE26F8)
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|
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// Waypoints
|
||||
WaypointTableOffset := uintptr(0x1D503C0)
|
||||
WaypointTableOffset := uintptr(0x1D5C440)
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|
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// FPS
|
||||
fpsOffset := uintptr(0x1D50394)
|
||||
fpsOffset := uintptr(0x1D5C414)
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|
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// KeyBindings
|
||||
keyBindingsOffset := uintptr(0x19C95B4)
|
||||
keyBindingsOffset := uintptr(0x19D55B4)
|
||||
|
||||
// KeyBindings Skills
|
||||
keyBindingsSkillsOffset := uintptr(0x1DF2110)
|
||||
keyBindingsSkillsOffset := uintptr(0x1DFE180)
|
||||
|
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// QuestInfo
|
||||
questInfoOffset := uintptr(0x1EBACD8)
|
||||
questInfoOffset := uintptr(0x1EC6D58)
|
||||
|
||||
// Terror Zones
|
||||
tzOffset := uintptr(0x25A8AF0)
|
||||
tzOffset := uintptr(0x25B4A10)
|
||||
|
||||
// Ping
|
||||
pingOffset := uintptr(0x1DF1468)
|
||||
pingOffset := uintptr(0x1DFD4E0)
|
||||
|
||||
// LegacyGraphics
|
||||
legacyGfxOffset := uintptr(0x1EBAF46)
|
||||
legacyGfxOffset := uintptr(0x1EC6EFE)
|
||||
|
||||
// CharData
|
||||
charDataOffset := uintptr(0x1DF55F8)
|
||||
charDataOffset := uintptr(0x1E01790)
|
||||
|
||||
// Selected Char Name
|
||||
selectedCharNameOffset := uintptr(0x1D47195)
|
||||
selectedCharNameOffset := uintptr(0x1D53215)
|
||||
|
||||
// Last Game Name
|
||||
lastGameNameOffset := uintptr(0x25F1450)
|
||||
lastGameNameOffset := uintptr(0x25FD370)
|
||||
|
||||
// Last Game Password
|
||||
lastGamePasswordOffset := uintptr(0x25F14A8)
|
||||
lastGamePasswordOffset := uintptr(0x25FD3C8)
|
||||
|
||||
return Offset{
|
||||
UnitTable: unitTableOffset,
|
||||
|
||||
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