export GetPlayerUnitPtr
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@@ -25,7 +25,7 @@ func (gd *GameReader) GetData() data.Data {
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}
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roster := gd.getRoster()
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playerUnitPtr, corpse := gd.getPlayerUnitPtr(roster)
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playerUnitPtr, corpse := gd.GetPlayerUnitPtr(roster)
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pu := gd.GetPlayerUnit(playerUnitPtr)
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@@ -49,7 +49,7 @@ func (gd *GameReader) GetData() data.Data {
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}
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func (gd *GameReader) InGame() bool {
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pu, _ := gd.getPlayerUnitPtr([]data.RosterMember{})
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pu, _ := gd.GetPlayerUnitPtr([]data.RosterMember{})
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return pu > 0
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}
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@@ -8,7 +8,7 @@ import (
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"github.com/hectorgimenez/d2go/pkg/data/state"
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)
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func (gd *GameReader) getPlayerUnitPtr(roster data.Roster) (playerUnitPtr uintptr, corpse data.Corpse) {
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func (gd *GameReader) GetPlayerUnitPtr(roster data.Roster) (playerUnitPtr uintptr, corpse data.Corpse) {
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for i := 0; i < 128; i++ {
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unitOffset := gd.offset.UnitTable + uintptr(i*8)
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playerUnitAddr := gd.Process.moduleBaseAddressPtr + unitOffset
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