export GetPlayerUnitPtr
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@@ -25,7 +25,7 @@ func (gd *GameReader) GetData() data.Data {
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}
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roster := gd.getRoster()
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playerUnitPtr, corpse := gd.getPlayerUnitPtr(roster)
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playerUnitPtr, corpse := gd.GetPlayerUnitPtr(roster)
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pu := gd.GetPlayerUnit(playerUnitPtr)
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@@ -49,7 +49,7 @@ func (gd *GameReader) GetData() data.Data {
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}
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func (gd *GameReader) InGame() bool {
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pu, _ := gd.getPlayerUnitPtr([]data.RosterMember{})
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pu, _ := gd.GetPlayerUnitPtr([]data.RosterMember{})
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return pu > 0
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}
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