update tz and game name//password offsets
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@@ -437,11 +437,11 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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}
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func (gd *GameReader) LastGameName() string {
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2A4C900, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x25113A8, 0)
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}
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}
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func (gd *GameReader) LastGamePass() string {
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2A4C958, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2511408, 0)
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}
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}
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func (gd *GameReader) FPS() int {
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func (gd *GameReader) FPS() int {
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@@ -98,9 +98,7 @@ func calculateOffsets(process *Process) Offset {
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questInfoOffset := pattern - process.moduleBaseAddressPtr + 7 + questInfoOffsetPtr
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questInfoOffset := pattern - process.moduleBaseAddressPtr + 7 + questInfoOffsetPtr
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// Terror Zones
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// Terror Zones
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pattern = process.FindPattern(memory, "\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x05\xCC\xCC\xCC\xCC\x48\x8D\x05\xCC\xCC\xCC\xCC\x48\x89\x15\xCC\xCC\xCC\xCC\x48\x89\x15", "xxx????xxx????xxx????xxx????xxx????xxx")
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tzOffset := uintptr(0x2955E20)
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tzPtr := process.ReadUInt(pattern+3, Uint32)
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tzOffset := pattern - process.moduleBaseAddressPtr + 7 + uintptr(tzPtr)
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// Quest Bytes Data
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// Quest Bytes Data
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pattern = process.FindPattern(memory, "\x42\xc6\x84\x28\x00\x00\x00\x00\x00\x49\xff\xc5\x49\x83\xfd\x29", "xxxx?????xxxxxxx")
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pattern = process.FindPattern(memory, "\x42\xc6\x84\x28\x00\x00\x00\x00\x00\x49\xff\xc5\x49\x83\xfd\x29", "xxxx?????xxxxxxx")
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