fix loading address?

This commit is contained in:
Héctor Giménez
2023-05-19 23:26:46 +09:00
parent 8a0f82511e
commit 4476d67c02

View File

@@ -57,13 +57,13 @@ func (gd *GameReader) InGame() bool {
func (gd *GameReader) openMenus() data.OpenMenus { func (gd *GameReader) openMenus() data.OpenMenus {
uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x169) buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x16D)
isMapShown := gd.Process.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI, Uint8) isMapShown := gd.Process.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI, Uint8)
return data.OpenMenus{ return data.OpenMenus{
Inventory: buffer[0x01] != 0, Inventory: buffer[0x01] != 0,
LoadingScreen: buffer[0x168] != 0, LoadingScreen: buffer[0x16C] != 0,
NPCInteract: buffer[0x08] != 0, NPCInteract: buffer[0x08] != 0,
NPCShop: buffer[0x0B] != 0, NPCShop: buffer[0x0B] != 0,
Stash: buffer[0x18] != 0, Stash: buffer[0x18] != 0,