fix loading address?
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@@ -57,13 +57,13 @@ func (gd *GameReader) InGame() bool {
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func (gd *GameReader) openMenus() data.OpenMenus {
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func (gd *GameReader) openMenus() data.OpenMenus {
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uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
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uiBase := gd.Process.moduleBaseAddressPtr + gd.offset.UI - 0xA
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buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x169)
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buffer := gd.Process.ReadBytesFromMemory(uiBase, 0x16D)
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isMapShown := gd.Process.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI, Uint8)
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isMapShown := gd.Process.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.UI, Uint8)
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return data.OpenMenus{
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return data.OpenMenus{
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Inventory: buffer[0x01] != 0,
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Inventory: buffer[0x01] != 0,
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LoadingScreen: buffer[0x168] != 0,
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LoadingScreen: buffer[0x16C] != 0,
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NPCInteract: buffer[0x08] != 0,
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NPCInteract: buffer[0x08] != 0,
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NPCShop: buffer[0x0B] != 0,
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NPCShop: buffer[0x0B] != 0,
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Stash: buffer[0x18] != 0,
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Stash: buffer[0x18] != 0,
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