panels (#84)
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@@ -40,6 +40,7 @@ type Data struct {
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Rooms []Room
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OpenMenus OpenMenus
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Widgets map[string]map[string]interface{}
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Panels []Panel
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Roster Roster
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HoverData HoverData
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TerrorZones []area.ID
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@@ -73,6 +74,21 @@ type OnlineGame struct {
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FPS int
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}
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type Panel struct {
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PanelPtr uintptr
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PanelName string
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PanelEnabled bool
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PanelVisible bool
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PtrChild uintptr
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NumChildren int
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ExtraText string
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ExtraText2 string
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ExtraText3 string
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PanelParent string
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PanelChildren []Panel
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Depth int
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}
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func (r Room) GetCenter() Position {
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return Position{
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X: r.Position.X + r.Width/2,
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@@ -106,6 +106,7 @@ func (gd *GameReader) GetData() data.Data {
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Entrances: gd.Entrances(pu.Position, hover),
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OpenMenus: openMenus,
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Widgets: gd.UpdateWidgets(),
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Panels: gd.ReadAllPanels(),
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Roster: roster,
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HoverData: hover,
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TerrorZones: gd.TerrorZones(),
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77
pkg/memory/panels.go
Normal file
77
pkg/memory/panels.go
Normal file
@@ -0,0 +1,77 @@
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package memory
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import (
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"github.com/hectorgimenez/d2go/pkg/data"
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)
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func NewPanel(panelPtr uintptr, panelParent string, depth int, gd *GameReader) *data.Panel { //itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
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panel := &data.Panel{
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PanelPtr: panelPtr,
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PanelName: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x08, Uint64)), 0),
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PanelEnabled: gd.Process.ReadUInt(panelPtr+0x50, Uint8) != 0,
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PanelVisible: gd.Process.ReadUInt(panelPtr+0x51, Uint8) != 0,
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PtrChild: uintptr(gd.Process.ReadUInt(panelPtr+0x58, Uint64)),
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NumChildren: int(gd.Process.ReadUInt(panelPtr+0x60, Uint8)),
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ExtraText: gd.Process.ReadStringFromMemory(panelPtr+0xA0, 0),
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ExtraText2: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x290, Uint64)), 0),
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ExtraText3: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x88, Uint64)), 0),
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PanelParent: panelParent,
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PanelChildren: make([]data.Panel, 0),
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Depth: depth,
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}
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if panel.NumChildren > 0 && panel.NumChildren < 50 {
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readPanel(panel.PtrChild, panel.NumChildren, &panel.PanelChildren, panel.PanelName, depth+1, gd)
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}
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return panel
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}
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func GetText(p data.Panel) string {
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text1 := cleanString(p.ExtraText)
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text2 := cleanString(p.ExtraText2)
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text3 := cleanString(p.ExtraText3)
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if text3 != "" && isASCII(text3) {
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return text3
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}
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if text2 != "" && isASCII(text2) {
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return text2
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}
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if text1 != "" && isASCII(text1) {
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return text1
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}
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return ""
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}
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func cleanString(input string) string {
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return input // Replace newlines and carriage returns as needed
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}
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func isASCII(s string) bool {
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for _, r := range s {
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if r < 32 || r > 126 {
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return false
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}
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}
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return true
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}
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func (gd *GameReader) ReadAllPanels() []data.Panel {
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base := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
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panelStructPtr := uintptr(gd.Process.ReadUInt(base, Uint64))
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panelPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
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numChildren := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
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panels := make([]data.Panel, 0)
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depth := 0
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// recursively read all panels, starting with the Root panel
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readPanel(panelPtr, numChildren, &panels, "Root", depth, gd)
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return panels
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}
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func readPanel(panelPtr uintptr, numChildren int, panels *[]data.Panel, panelParent string, depth int, gd *GameReader) {
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for i := 0; i < numChildren; i++ {
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panelStructPtr := uintptr(gd.Process.ReadUInt(uintptr(uint64(panelPtr)+uint64(i*8)), Uint64))
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thisPanel := NewPanel(panelStructPtr, panelParent, depth, gd)
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*panels = append(*panels, *thisPanel)
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}
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}
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