Update memory addresses for LastGameName and LastGamePass
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@@ -437,11 +437,11 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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}
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func (gd *GameReader) LastGameName() string {
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x22F94B8, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2A4C900, 0)
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}
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}
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func (gd *GameReader) LastGamePass() string {
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x22F9478, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2A4C958, 0)
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}
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}
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func (gd *GameReader) FPS() int {
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func (gd *GameReader) FPS() int {
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