Use legacy graphics AOB scan in game_reader

This commit is contained in:
CarlPoppa
2025-10-18 21:43:10 +01:00
committed by guiyomu-dev
parent d7b9099778
commit 53b61d0d55

View File

@@ -314,7 +314,7 @@ func (gd *GameReader) GetSelectedCharacterName() string {
}
func (gd *GameReader) LegacyGraphics() bool {
return gd.ReadUInt(gd.Process.moduleBaseAddressPtr+0x22D845F, Uint8) != 0
return gd.ReadUInt(gd.Process.moduleBaseAddressPtr+gd.offset.LegacyGraphics, Uint8) != 0
}
func (gd *GameReader) IsOnline() bool {