update GetSelectedCharacterName offset
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@@ -317,7 +317,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x22645F8, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x20C3FF4, 0)
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}
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}
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func (gd *GameReader) LegacyGraphics() bool {
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func (gd *GameReader) LegacyGraphics() bool {
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