Small Update (#34)
- Updated Hover Pattern - Updated Selected Character offset
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@@ -196,7 +196,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2135F74, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2A01A50, 0)
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}
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func (gd *GameReader) LegacyGraphics() bool {
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@@ -32,7 +32,7 @@ func calculateOffsets(process Process) Offset {
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uiOffsetPtr := (pattern - process.moduleBaseAddressPtr) + 10 + uintptr(uiOffset)
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// Hover
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pattern = process.FindPattern(memory, "\xc6\x84\xc2\x00\x00\x00\x00\x00\x48\x8b\x74\x24\x00", "xxx?????xxxx?")
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pattern = process.FindPattern(memory, "\xc6\x84\xc2\x00\x00\x00\x00\x00\x48\x8b\x74", "xxx?????xxx")
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hoverOffset := process.ReadUInt(pattern+3, Uint32) - 1
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// Expansion
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