add terror zones (#2)
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@@ -31,14 +31,15 @@ func (gd *GameReader) GetData() data.Data {
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hover := gd.hoveredData()
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d := data.Data{
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Corpse: corpse,
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Monsters: gd.Monsters(pu.Position, hover),
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PlayerUnit: pu,
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Items: gd.Items(pu, hover),
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Objects: gd.Objects(pu.Position, hover),
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OpenMenus: gd.openMenus(),
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Roster: roster,
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HoverData: hover,
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Corpse: corpse,
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Monsters: gd.Monsters(pu.Position, hover),
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PlayerUnit: pu,
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Items: gd.Items(pu, hover),
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Objects: gd.Objects(pu.Position, hover),
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OpenMenus: gd.openMenus(),
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Roster: roster,
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HoverData: hover,
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TerrorZones: gd.TerrorZones(),
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}
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if playerUnitPtr == 0 {
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