added modes to object (update) (#46)
* Added States for monsters and corpses
Now can properly identify if a corpse is interactable with a skill ( barbarian, necromancer)
Also getting states about monsters : Exemple Soul Killer with Conviction aura: State 28 // conviction
Also can tell if monster has a state after you used a skill on it Exemple: State 56 Terror ( After using Barbarian skill Howl to fear )
Another Exemple using Grief on Mephistos he now have states : 2 poison
52 Preventheal
will be very useful for further development.
* Added modes to player
Now accessible in koolo using : s.data.PlayerUnit.Mode
Those are Modes for player:
const Death: 0;
const StandingOutsideTown: 1;
const Walking: 2;
const Running: 3;
const GettingHit: 4;
const StandingInTown: 5;
const WalkingInTown: 6;
const Attacking1: 7;
const Attacking2: 8;
const Blocking: 9;
const CastingSkill: 10;
const ThrowingItem: 11;
const Kicking: 12;
const UsingSkill1: 13;
const UsingSkill2: 14;
const UsingSkill3: 15;
const UsingSkill4: 16;
const Dead: 17;
const SkillActionSequence: 18;
const KnockedBack: 19;
* update Added alias(const) for player modes
can be used like this s.data.PlayerUnit.Mode == mode.StandingInTown
* added modes to object
0 = Object idle
1 = Object operating
2 = Object opened
3 = Object special 1 ?? to be determined what it does exactly
4 = Object special 2 ?? to be determined what it does exactly
5 = Object special 3 ?? to be determined what it does exactly
6 = Object special 4 ?? to be determined what it does exactly
7 = Object special 5 ?? to be determined what it does exactly
* update object mode strings
* Update object_mode.go
* Update object_mode.go
* update object modes again. accurate now
This commit is contained in:
38
pkg/data/mode/object_mode.go
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38
pkg/data/mode/object_mode.go
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package mode
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type ObjectMode uint32
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const (
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ObjectModeIdle ObjectMode = 0
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ObjectModeOperating ObjectMode = 1
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ObjectModeOpened ObjectMode = 2
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ObjectModeSpecial1 ObjectMode = 3
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ObjectModeSpecial2 ObjectMode = 4
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ObjectModeSpecial3 ObjectMode = 5
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ObjectModeSpecial4 ObjectMode = 6
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ObjectModeSpecial5 ObjectMode = 7
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)
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func (m ObjectMode) String() string {
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switch m {
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case ObjectModeIdle:
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return "Idle"
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case ObjectModeOperating:
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return "Operating"
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case ObjectModeOpened:
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return "Opened"
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case ObjectModeSpecial1:
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return "Special1"
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case ObjectModeSpecial2:
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return "Special2"
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case ObjectModeSpecial3:
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return "Special3"
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case ObjectModeSpecial4:
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return "Special4"
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case ObjectModeSpecial5:
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return "Special5"
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default:
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return "Unknown"
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}
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}
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