left/right selected skills
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@@ -135,14 +135,16 @@ type Position struct {
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}
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type PlayerUnit struct {
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Name string
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ID UnitID
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Area area.Area
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Position Position
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Stats map[stat.ID]int
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Skills map[skill.Skill]int
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States state.States
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Class Class
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Name string
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ID UnitID
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Area area.Area
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Position Position
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Stats map[stat.ID]int
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Skills map[skill.Skill]int
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States state.States
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Class Class
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LeftSkill skill.Skill
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RightSkill skill.Skill
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}
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func (pu PlayerUnit) MaxGold() int {
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