Revert alignment check in Enemies() (doesn't work)
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@@ -82,7 +82,7 @@ func (m Monsters) FindOne(id npc.ID, t MonsterType) (Monster, bool) {
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func (m Monsters) Enemies(filters ...MonsterFilter) []Monster {
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func (m Monsters) Enemies(filters ...MonsterFilter) []Monster {
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monsters := make([]Monster, 0)
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monsters := make([]Monster, 0)
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for _, mo := range m {
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for _, mo := range m {
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if !mo.IsMerc() && !mo.IsSkip() && !mo.IsGoodNPC() && !mo.IsPet() && mo.Stats[stat.Life] > 0 && mo.Stats[stat.Alignment] == 0 {
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if !mo.IsMerc() && !mo.IsSkip() && !mo.IsGoodNPC() && !mo.IsPet() && mo.Stats[stat.Life] > 0 {
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monsters = append(monsters, mo)
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monsters = append(monsters, mo)
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}
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}
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}
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}
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