Panel Manager Improvements (#85)

* Panel Manager Improvements

- Now maps instead of slices for easy traverse
- Function for easy and safe traverse of paths
- Removed constant updates of Panel Manager to reduce usage. It will now be called on demand.
- Updated some functions to use the new Panel Manager.

* Remove unused struct members

* Added IsDismissalModalPresent (error popup)

* Correct function return for char select screen and dismissal modal

* Add error checking to IsDismissableModalPresent
This commit is contained in:
Arto Simonyan
2025-03-04 01:09:22 +02:00
committed by GitHub
parent 4a7e782343
commit 844439002c
3 changed files with 118 additions and 117 deletions

View File

@@ -16,7 +16,7 @@ func NewPanel(panelPtr uintptr, panelParent string, depth int, gd *GameReader) *
ExtraText2: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x290, Uint64)), 0),
ExtraText3: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelPtr+0x88, Uint64)), 0),
PanelParent: panelParent,
PanelChildren: make([]data.Panel, 0),
PanelChildren: make(map[string]data.Panel),
Depth: depth,
}
if panel.NumChildren > 0 && panel.NumChildren < 50 {
@@ -55,23 +55,24 @@ func isASCII(s string) bool {
return true
}
func (gd *GameReader) ReadAllPanels() []data.Panel {
// ReadAllPanels reads all panels from the game memory
func (gd *GameReader) ReadAllPanels() map[string]data.Panel {
base := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
panelStructPtr := uintptr(gd.Process.ReadUInt(base, Uint64))
panelPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
numChildren := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
panels := make([]data.Panel, 0)
panels := make(map[string]data.Panel)
depth := 0
// recursively read all panels, starting with the Root panel
readPanel(panelPtr, numChildren, &panels, "Root", depth, gd)
return panels
}
func readPanel(panelPtr uintptr, numChildren int, panels *[]data.Panel, panelParent string, depth int, gd *GameReader) {
func readPanel(panelPtr uintptr, numChildren int, panels *map[string]data.Panel, panelParent string, depth int, gd *GameReader) {
for i := 0; i < numChildren; i++ {
panelStructPtr := uintptr(gd.Process.ReadUInt(uintptr(uint64(panelPtr)+uint64(i*8)), Uint64))
thisPanel := NewPanel(panelStructPtr, panelParent, depth, gd)
*panels = append(*panels, *thisPanel)
(*panels)[thisPanel.PanelName] = *thisPanel
}
}