Fix memory address for reading game quests

This commit is contained in:
crazywh1t3
2025-10-16 00:15:28 +03:00
committed by guiyomu-dev
parent a188055de2
commit 88d456c640

View File

@@ -97,7 +97,7 @@ func (gd *GameReader) GetData() data.Data {
// q1 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22E2978, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(q1, Uint64))
// q2 := uintptr(gd.Process.ReadUInt(gd.moduleBaseAddressPtr+0x22F1E79, Uint64))
gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x22F1E79, 85)
gameQuestsBytes := gd.Process.ReadBytesFromMemory(gd.moduleBaseAddressPtr+0x22D8369, 85)
// gameQuestsBytes = gameQuestsBytes[3:]
d := data.Data{