fix offsets for lobby games
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@@ -430,11 +430,11 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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}
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func (gd *GameReader) LastGameName() string {
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2587FB8, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E668, 0)
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}
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}
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func (gd *GameReader) LastGamePass() string {
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2588018, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x256E6C8, 0)
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}
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}
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func (gd *GameReader) FPS() int {
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func (gd *GameReader) FPS() int {
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