Rename Dead flag to HasEverDied
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@@ -37,10 +37,10 @@ type MercOption struct {
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}
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type CharacterFlags struct {
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Hardcore bool
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Dead bool
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Expansion bool
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Ladder bool
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Hardcore bool
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HasEverDied bool
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Expansion bool
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Ladder bool
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}
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var WidgetStateFlags = map[string]uint64{
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