fix offsets
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@@ -317,7 +317,7 @@ func (gd *GameReader) InCharacterSelectionScreen() bool {
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}
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func (gd *GameReader) GetSelectedCharacterName() string {
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x20C3FF4, 0)
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return gd.Process.ReadStringFromMemory(gd.Process.moduleBaseAddressPtr+0x2120FF4, 0)
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}
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func (gd *GameReader) LegacyGraphics() bool {
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@@ -437,11 +437,11 @@ func (gd *GameReader) IsDismissableModalPresent() (bool, string) {
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}
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func (gd *GameReader) LastGameName() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x25113A8, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x29FB450, 0)
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}
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func (gd *GameReader) LastGamePass() string {
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x2511408, 0)
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return gd.ReadStringFromMemory(gd.moduleBaseAddressPtr+0x29FB4A8, 0)
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}
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func (gd *GameReader) FPS() int {
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