revert unused code

This commit is contained in:
vietdungdev
2026-05-25 02:44:28 +07:00
parent e8a41dc79c
commit c4efbdfcf1

View File

@@ -1,15 +1,9 @@
package memory
import (
"bytes"
"regexp"
"strings"
"github.com/hectorgimenez/d2go/pkg/data"
)
var tooltipRenderPriceSnippet = regexp.MustCompile(`[\x20-\x7e\n]{0,512}(?:Sell value|Cost|Price):?\s*\d[\d,.]*[\x20-\x7e\n]{0,160}`)
func NewPanel(panelPtr uintptr, panelParent string, depth int, gd *GameReader) *data.Panel { //itemUnitPtr = uintptr(gd.Process.ReadUInt(itemUnitPtr+0x158, Uint64))
panel := &data.Panel{
PanelPtr: panelPtr,
@@ -48,204 +42,6 @@ func GetText(p data.Panel) string {
return ""
}
// VisiblePanelTexts returns readable text from every visible panel in traversal
// order. Tooltip text is assembled by the client after hover, so callers can
// use this as a live UI source instead of recalculating item values.
func (gd *GameReader) VisiblePanelTexts() []string {
if gd == nil || gd.Process == nil {
return nil
}
base := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
panelStructPtr := uintptr(gd.Process.ReadUInt(base, Uint64))
panelPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
numChildren := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
out := make([]string, 0, 64)
seen := make(map[string]struct{}, 64)
collectVisiblePanelTexts(panelPtr, numChildren, &out, seen, gd)
return out
}
// TooltipRenderTextsFast scans render/cache pages anchored by visible panel
// child arrays. The client keeps item tooltip strings here even when the
// regular panel tree has no readable children.
func (gd *GameReader) TooltipRenderTextsFast() []string {
return gd.tooltipRenderTexts()
}
func (gd *GameReader) tooltipRenderTexts() []string {
if gd == nil || gd.Process == nil {
return nil
}
base := gd.Process.moduleBaseAddressPtr + gd.offset.PanelManagerContainerOffset
panelStructPtr := uintptr(gd.Process.ReadUInt(base, Uint64))
panelPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
numChildren := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
childPages := make(map[uintptr]struct{}, 64)
collectPanelChildPages(panelPtr, numChildren, childPages, gd)
scanPages := make(map[uintptr]struct{}, 256)
for page := range childPages {
for _, delta := range []int{-0x2000, -0x1000, 0, 0x1000, 0x2000} {
if addr := pageFromDelta(page, delta); addr != 0 {
scanPages[addr] = struct{}{}
}
}
}
out := make([]string, 0, 16)
seen := make(map[string]struct{}, 16)
for page := range scanPages {
buf := gd.Process.ReadBytesFromMemory(page, 0x1000)
if len(buf) == 0 {
continue
}
for _, match := range tooltipRenderPriceSnippet.FindAll(buf, -1) {
text := cleanTooltipRenderSnippet(match)
if text == "" {
continue
}
if _, ok := seen[text]; ok {
continue
}
seen[text] = struct{}{}
out = append(out, text)
}
for _, pageText := range utf16LEPrintablePages(buf) {
for _, match := range tooltipRenderPriceSnippet.FindAllString(pageText, -1) {
text := cleanTooltipRenderText(match)
if text == "" {
continue
}
if _, ok := seen[text]; ok {
continue
}
seen[text] = struct{}{}
out = append(out, text)
}
}
}
return out
}
func collectPanelChildPages(panelPtr uintptr, numChildren int, pages map[uintptr]struct{}, gd *GameReader) {
if numChildren <= 0 || numChildren >= 80 {
return
}
for i := 0; i < numChildren; i++ {
panelStructPtr := uintptr(gd.Process.ReadUInt(uintptr(uint64(panelPtr)+uint64(i*8)), Uint64))
if panelStructPtr == 0 {
continue
}
childPtr := uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64))
childCount := int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8))
if childPtr != 0 {
pages[childPtr&^uintptr(0xfff)] = struct{}{}
}
if childCount > 0 && childCount < 50 {
collectPanelChildPages(childPtr, childCount, pages, gd)
}
}
}
func pageFromDelta(page uintptr, delta int) uintptr {
addr := int64(page) + int64(delta)
if addr <= 0 {
return 0
}
return uintptr(addr) & ^uintptr(0xfff)
}
func cleanTooltipRenderSnippet(raw []byte) string {
raw = bytes.Trim(raw, "\x00")
return cleanTooltipRenderText(string(raw))
}
func cleanTooltipRenderText(raw string) string {
s := strings.TrimSpace(raw)
if s == "" {
return ""
}
lines := strings.Split(s, "\n")
cleaned := make([]string, 0, len(lines))
for _, line := range lines {
line = strings.TrimSpace(line)
line = strings.TrimLeft(line, "0123456789")
line = strings.TrimSpace(line)
if line != "" {
cleaned = append(cleaned, line)
}
}
return strings.Join(cleaned, "\n")
}
func utf16LEPrintablePages(buf []byte) []string {
out := make([]string, 0, 2)
for align := 0; align < 2; align++ {
var b strings.Builder
lastWasNL := true
for i := align; i+1 < len(buf); i += 2 {
lo := buf[i]
hi := buf[i+1]
if hi == 0 && (lo == '\n' || lo == '\r' || lo == '\t' || (lo >= 0x20 && lo <= 0x7e)) {
if lo == '\r' || lo == '\t' {
lo = '\n'
}
if lo == '\n' {
if !lastWasNL {
b.WriteByte('\n')
lastWasNL = true
}
continue
}
b.WriteByte(lo)
lastWasNL = false
continue
}
if !lastWasNL {
b.WriteByte('\n')
lastWasNL = true
}
}
text := strings.TrimSpace(b.String())
if len(text) >= 16 {
out = append(out, text)
}
}
return out
}
func collectVisiblePanelTexts(panelPtr uintptr, numChildren int, out *[]string, seen map[string]struct{}, gd *GameReader) {
if numChildren <= 0 || numChildren >= 50 {
return
}
for i := 0; i < numChildren; i++ {
panelStructPtr := uintptr(gd.Process.ReadUInt(uintptr(uint64(panelPtr)+uint64(i*8)), Uint64))
if panelStructPtr == 0 {
continue
}
p := data.Panel{
PanelEnabled: gd.Process.ReadUInt(panelStructPtr+0x50, Uint8) != 0,
PanelVisible: gd.Process.ReadUInt(panelStructPtr+0x51, Uint8) != 0,
PtrChild: uintptr(gd.Process.ReadUInt(panelStructPtr+0x58, Uint64)),
NumChildren: int(gd.Process.ReadUInt(panelStructPtr+0x60, Uint8)),
ExtraText: gd.Process.ReadStringFromMemory(panelStructPtr+0xA0, 0),
ExtraText2: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelStructPtr+0x290, Uint64)), 0),
ExtraText3: gd.Process.ReadStringFromMemory(uintptr(gd.Process.ReadUInt(panelStructPtr+0x88, Uint64)), 0),
}
if p.PanelVisible && p.PanelEnabled {
if text := strings.TrimSpace(GetText(p)); text != "" {
if _, ok := seen[text]; !ok {
seen[text] = struct{}{}
*out = append(*out, text)
}
}
collectVisiblePanelTexts(p.PtrChild, p.NumChildren, out, seen, gd)
}
}
}
func cleanString(input string) string {
return input // Replace newlines and carriage returns as needed
}