update item owner

This commit is contained in:
vietdungdev
2026-05-24 22:37:32 +07:00
parent 41abbe5217
commit e8a41dc79c
3 changed files with 18 additions and 14 deletions

View File

@@ -14,18 +14,15 @@ type Inventory struct {
StashedGold [6]int // [0]=personal, [1..5]=shared stash pages
SharedStashPages int // Number of shared stash units detected (3=non-DLC, 5+=DLC)
PlayerID UnitID // Number of shared stash units detected (3=non-DLC, 5+=DLC)
MercID UnitID
}
func (i Inventory) isMatchOwner(it Item) bool {
if it.Location.LocationType == item.LocationUnknown ||
it.Location.LocationType == item.LocationGround || it.Location.LocationType == item.LocationVendor {
it.Location.LocationType == item.LocationGround ||
it.Location.LocationType == item.LocationMercenary || it.Location.LocationType == item.LocationVendor {
return true
}
if it.Location.LocationType == item.LocationMercenary {
return i.MercID != 0 && it.Owner == i.MercID
}
return it.Owner == i.PlayerID
}

View File

@@ -82,15 +82,12 @@ func (gd *GameReader) GetData() data.Data {
gd.monstersLastUpdate = now
}
merc, foundMerc := gd.OwnMercenary()
merc.Found = foundMerc
// Conditionally update inventory 500ms
// Except when hovering over an item
inventory := gd.cachedInventory
if now.Sub(gd.inventoryLastUpdate) > 250*time.Millisecond ||
(hover.IsHovered && hover.UnitType == 4) { // 4 = Item type
inventory = gd.Inventory(rawPlayerUnits, merc, hover)
inventory = gd.Inventory(rawPlayerUnits, hover)
gd.cachedInventory = inventory
gd.inventoryLastUpdate = now
}
@@ -150,6 +147,8 @@ func (gd *GameReader) GetData() data.Data {
ActiveWeaponSlot: gd.GetActiveWeaponSlot(),
}
merc, foundMerc := gd.OwnMercenary()
merc.Found = foundMerc
d.Mercenary = data.OwnMercenary(merc)
return d
}
@@ -157,9 +156,7 @@ func (gd *GameReader) GetData() data.Data {
func (gd *GameReader) GetInventory() data.Inventory {
rawPlayerUnits := gd.GetRawPlayerUnits()
hover := gd.HoveredData()
merc, foundMerc := gd.OwnMercenary()
merc.Found = foundMerc
return gd.Inventory(rawPlayerUnits, merc, hover)
return gd.Inventory(rawPlayerUnits, hover)
}
func (gd *GameReader) InGame() bool {

View File

@@ -13,7 +13,7 @@ import (
"github.com/hectorgimenez/d2go/pkg/utils"
)
func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, merc OwnMercenary, hover data.HoverData) data.Inventory {
func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, hover data.HoverData) data.Inventory {
mainPlayer := rawPlayerUnits.GetMainPlayer()
baseAddr := gd.Process.moduleBaseAddressPtr + gd.offset.UnitTable + (4 * 1024)
unitTableBuffer := gd.Process.ReadBytesFromMemory(baseAddr, 128*8)
@@ -55,7 +55,6 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, merc OwnMercenary
StashedGold: stashedGold,
SharedStashPages: len(stashPlayerUnitOrder),
PlayerID: mainPlayer.UnitID,
MercID: merc.UnitID,
}
belt := data.Belt{}
@@ -268,15 +267,26 @@ func (gd *GameReader) Inventory(rawPlayerUnits RawPlayerUnits, merc OwnMercenary
if page, ok := stashUnitIDToPage[itemOwnerNPC]; ok {
location = item.LocationSharedStash
invPage = page
// In party mode / current memory layout:
// shared stash page 1 belongs to the current character.
// Other pages are other shared stash containers and should keep raw owner.
if page == 1 {
itm.Owner = mainPlayer.UnitID
}
} else if itemOwnerNPC == 2 && len(stashUnitIDToPage) == 0 {
location = item.LocationSharedStash
invPage = 1
itm.Owner = mainPlayer.UnitID
} else if itemOwnerNPC == 3 && len(stashUnitIDToPage) == 0 {
location = item.LocationSharedStash
invPage = 2
itm.Owner = mainPlayer.UnitID
} else if itemOwnerNPC == 4 && len(stashUnitIDToPage) == 0 {
location = item.LocationSharedStash
invPage = 3
itm.Owner = mainPlayer.UnitID
} else if itemOwnerNPC == 4294967295 {
if 0x00002000&flags != 0 {
location = item.LocationVendor