fix offset for terror zones
This commit is contained in:
@@ -5,10 +5,10 @@ import (
|
||||
)
|
||||
|
||||
func (gd *GameReader) TerrorZones() (areas []area.ID) {
|
||||
tz := gd.moduleBaseAddressPtr + tzOnline
|
||||
tzPtr := uintptr(gd.ReadUInt(gd.moduleBaseAddressPtr+tzOnline, Uint64))
|
||||
|
||||
for i := 0; i < 8; i++ {
|
||||
tzArea := gd.ReadUInt(tz+uintptr(i*Uint32), Uint32)
|
||||
tzArea := gd.ReadUInt(tzPtr+uintptr(i*Uint32), Uint32)
|
||||
if tzArea != 0 {
|
||||
areas = append(areas, area.ID(tzArea))
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user