fixed champion monster detection
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@@ -86,7 +86,7 @@ func getMonsterType(typeFlag byte) data.MonsterType {
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switch typeFlag {
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case 10:
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return data.MonsterTypeSuperUnique
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case 1 << 2:
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case 1 << 2, 12:
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return data.MonsterTypeChampion
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case 1 << 3:
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return data.MonsterTypeUnique
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