fixed champion monster detection
This commit is contained in:
@@ -86,7 +86,7 @@ func getMonsterType(typeFlag byte) data.MonsterType {
|
|||||||
switch typeFlag {
|
switch typeFlag {
|
||||||
case 10:
|
case 10:
|
||||||
return data.MonsterTypeSuperUnique
|
return data.MonsterTypeSuperUnique
|
||||||
case 1 << 2:
|
case 1 << 2, 12:
|
||||||
return data.MonsterTypeChampion
|
return data.MonsterTypeChampion
|
||||||
case 1 << 3:
|
case 1 << 3:
|
||||||
return data.MonsterTypeUnique
|
return data.MonsterTypeUnique
|
||||||
|
|||||||
Reference in New Issue
Block a user