57 lines
1.9 KiB
Go
57 lines
1.9 KiB
Go
package memory
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import "encoding/binary"
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type Offset struct {
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GameData uintptr
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UnitTable uintptr
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UI uintptr
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Hover uintptr
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Expansion uintptr
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RosterOffset uintptr
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}
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func calculateOffsets(process Process) Offset {
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// ignoring errors, always best practices
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memory, _ := process.getProcessMemory()
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// GameReader
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pattern := process.FindPattern(memory, "\x44\x88\x25\x00\x00\x00\x00\x66\x44\x89\x25\x00\x00\x00\x00", "xxx????xxxx????")
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bytes := process.ReadBytesFromMemory(pattern+0x3, 4)
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offsetInt := uintptr(binary.LittleEndian.Uint32(bytes))
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gameDataOffset := (pattern - process.moduleBaseAddressPtr) - 0x121 + offsetInt
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// UnitTable
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pattern = process.FindPattern(memory, "\x48\x03\xC7\x49\x8B\x8C\xC6", "xxxxxxx")
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bytes = process.ReadBytesFromMemory(pattern+7, 4)
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unitTableOffset := uintptr(binary.LittleEndian.Uint32(bytes))
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// UI
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pattern = process.FindPattern(memory, "\x40\x84\xed\x0f\x94\x05", "xxxxxx")
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uiOffset := process.ReadUInt(pattern+6, Uint32)
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uiOffsetPtr := (pattern - process.moduleBaseAddressPtr) + 10 + uintptr(uiOffset)
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// Hover
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pattern = process.FindPattern(memory, "\xc6\x84\xc2\x00\x00\x00\x00\x00\x48\x8b\x74\x24\x00", "xxx?????xxxx?")
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hoverOffset := process.ReadUInt(pattern+3, Uint32) - 1
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// Expansion
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pattern = process.FindPattern(memory, "\x48\x8B\x05\x00\x00\x00\x00\x48\x8B\xD9\xF3\x0F\x10\x50\x00", "xxx????xxxxxxx?")
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offsetPtr := uintptr(process.ReadUInt(pattern+3, Uint32))
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expOffset := pattern - process.moduleBaseAddressPtr + 7 + offsetPtr
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// Party members offset
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pattern = process.FindPattern(memory, "\x02\x45\x33\xD2\x4D\x8B", "xxxxxx")
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offsetPtr = uintptr(process.ReadUInt(pattern-3, Uint32))
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rosterOffset := pattern - process.moduleBaseAddressPtr + 1 + offsetPtr
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return Offset{
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GameData: gameDataOffset,
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UnitTable: unitTableOffset,
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UI: uiOffsetPtr,
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Hover: uintptr(hoverOffset),
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Expansion: expOffset,
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RosterOffset: rosterOffset,
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}
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}
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