* Prefix,Suffix, Socketed with base, bodyloc, Merc equipment Will add better description later: Item that has socketed items now display their linked runes/jewels/gems in accurate order Rare prefix, rare suffix id Magic prefix1,2,3 magic suffix1,2,3 Prefix1 also used to tell wich runeword it is Spirit 20635, cta 20519 , infinity 20566 see : getlocalestring.txt Mercenary equipment now displaying in inventory list . Also has custom location : mercenary instead of equipped Bodyloc : // Body locations LocNone LocationType = "none" LocHead LocationType = "head" LocNeck LocationType = "neck" LocTorso LocationType = "torso" LocLeftArm LocationType = "left_arm" LocRightArm LocationType = "right_arm" LocLeftRing LocationType = "left_ring" LocRightRing LocationType = "right_ring" LocBelt LocationType = "belt" LocFeet LocationType = "feet" LocGloves LocationType = "gloves" LocLeftArmSecondary LocationType = "left_arm_secondary" LocRightArmSecondary LocationType = "right_arm_secondary" Note that if you begin game on secondary slot it will be left_arm then primary will be left_arm_secondary (inversed): With pr 62 (activeweaponslot) we will be able to solve this potential issue. * small optimization * Socketed items to base from pointer new helper functions. AutoAffix offset. * remove helpers fnc, flag isEquipped to HasBeenEquipped * Runewords names mapped * helper function not needed * Optimization * adjust pre-allocations * readd removed itemloc comment * Addex prefix/suffix to rules .nip new structure: [Type], [Quality],[Class], [Name], [Flag], [Color], [Prefix], [Suffix] # Stats Exemple : [name] == ring && [quality] == rare && [suffix] == 174 # Any magic ring with suffix 'of The Apprentice' ( 10 faster cast rate) Will be useful for trophy items with fool/cruel [prefix] == 1416 [prefix] == 1273 * LevelReq + Affixes mapping rare/magic/base/runewords. Nip parser LevelReq * Unique and set items mapping + LevelReq
64 KiB
64 KiB